## Saturday Aug 09, 2008

### JavaFX and giving motion with mouse - Easing factor

When we write animation code like moving a circle or rotating a cube, we do a bad thing. We write the coordinates according to our ease and later its pain  for others to understand the code. In the code, you will see 450 - size or 200 + radius. Now, its really tough to guess what this 450 and 200. It came from direct calculation or from addition, multiplication. Sometimes, in our mind we do those mathematical calculation and we put the final value. I have mostly done in all my previous code :-D. And this is how I got the Netbeans JavaFX sample example. For getting some hand into JavaFX code, I was trying to write a constraint code, which I was inspired from NB example, Constraint.fx in the section Best Practices -> Input. And it was all pain to understand that code, because the manipulation was done like a mathematician not like a coder. Anyway, let me first finish this blog and then you can compare it yourself.

Two good thing that code covers :-

1. How to do easing (there is a separate example of that as well):

Now, when we move the mouse from one position to other, we don't want our ball(say, we are moving a ball) to stick with mouse and keep on moving with mouse. We want it into a form of motion. Like from the last position of mouse to this new position of mouse, the ball slowly moves. This can be achieved by easing  :

Have a look:

onMouseMoved: function( e: MouseEvent ):Void {
mouseX = e.getX();
mouseY = e.getY();

Now, if we bind our X and Y(center) of circle with mouseX, mouseY, the look will come ugly :-)( a sticky look). So, we will write an integral code here:

if(Math.abs(mouseX - circleX ) > 0.1 ) {
circleX = circleX + (mouseX - circleX ) \* easing;
}
if( Math.abs(mouseY - circleY ) > 0.1 ) {
circleY = circleY + ( mouseY - circleY ) \* easing;
}

We are doing something same but in a fashionable style. We are increasing the value of CircleX and CircleY in bits and pieces and the smoothness depends on the value of easing factor which we have multiplied at the end. Lets have a look to this full code how it work :

```package easingcheck;

import javafx.application.Frame;
import javafx.application.Stage;
import javafx.scene.geometry.Rectangle;
import javafx.scene.paint.Color;
import javafx.scene.geometry.Circle;
import java.lang.Math;
import javafx.animation.Timeline;
import javafx.animation.KeyFrame;
import javafx.input.MouseEvent;

var mouseX: Number;
var mouseY: Number;
var circleX: Number = 250;
var circleY: Number = 250;
var easing = 0.04;

var timeline = Timeline {
repeatCount: Timeline.INDEFINITE
keyFrames : [
KeyFrame {
time : 16ms
action : function() {
if( Math.abs(mouseX - circleX ) > 0.1 ) {
circleX = circleX + (mouseX - circleX ) \* easing;
}
if( Math.abs(mouseY - circleY ) > 0.1 ) {
circleY = circleY + ( mouseY - circleY ) \* easing;
}
}
}
]
}
Frame {
title: "MyApplication"
width: 500
height: 500
closeAction: function() { java.lang.System.exit( 0 );
}
visible: true

stage: Stage {
content: [
Rectangle {
x: 100, y: 100
width: 300, height: 300
fill: Color.BLACK
onMouseMoved: function( e: MouseEvent ):Void {
mouseX = e.getX();
mouseY = e.getY();

}
},
Circle {
centerX: bind circleX, centerY: bind circleY
fill: Color.RED

}
]
}
}
timeline.start();
```

We can see a smooth movement of ball(if you want to see ugly look once, then bind centerX and centerY on MouseX and MouseY). Also notice that ball is not coming out of the rectangular box because the OnMouseMoved code has been written inside the box. So, it should not come out of the box. We have to constraint the ball inside the Rectangular box completely, right now half of the ball is coming out of the box. This is 25 percent of the story. We will see how to do this job, which looks easy but not so. Keeping mind of blog size, I am continue into next blog :-)

Hi, I am Vaibhav Choudhary working in Oracle with JDK team. This blog is all about simple concept of Java, JVM and JavaFX.

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