User Experience Guidance for Developers: Anti-Patterns
By Ultan O'Broin-Oracle on Feb 09, 2011
Picked this up from a recent Dublin Google Technology User Group meeting: Android App Mistakes: Avoiding the Anti-Patterns by Mark Murphy of CommonsWare.
Interesting approach of "anti-patterns" aimed at mobile developers (in this case Android), looking at the best way to use code and what's in the SDK while combining it with UX guidance (the premise being the developer does the lot).
Interestingly, the idea came through that developers need to stop trying to make one O/S behave like another--on UX grounds. Also, pretty clear that a web-based paradigm is being promoting for Android (translators tell me that translating an Android app reminded them of translating web pages, too). Haven't see the "anti"-approach before, developer cookbooks, and design patterns, sure. Check out the slideshare presentation.