By ultan o'broin on Feb 13, 2014
Wearables at work: Use cases are emerging that add real business value
Wearables at work: Use cases are emerging that add real business value
When you think about any user interface (UI) guideline and you hear “language of the user,” what do you think?
The usability of business applications has evolved, and business applications have become more consumer-focused. The average user’s understanding of business applications has evolved as well. Technology and know-how now allow us to build contextual user experiences into applications and to design language experiences for the UI—with style, tone, terms, words, and phrases—that resonate with real users and their real, every day work experiences in the real world, across the globe.
For example, on the Oracle Human Capital Management Cloud My Details page, notice how the sections are organized, how they use real-world terms in headings and field labels, and how they use real content, such as personal and biographical details instead of placeholder text, which cannot be evaluated for its meaning or translation or localization needs.
Choosing which terms, words, and phrases to include on the UI is as important as choosing the right terms to use in code. In code and on the UI, the terms and words should be accurate in context and enable the successful completion of a task in context, whether the context is the processing of an event in the code or the user adding information to a contact record on a form in the UI.
37signals book, Getting Real, dedicates a short essay, Copywriting is Interface Design, to the importance of copywriting in UI design and how important every single word choice on is for the UI.
There are also numerous resources that support that choosing terms, words, and phrases for the UI that accurately represent real-world concepts in their source language often enables the translation and localization experiences. For examples, see Ultan Ó Broin’s Blogos entry Working Out Context in the Enterprise: Localize That! and Verónica González de la Rosa and Antoine Lefeuvre’s slideshare ‘Translation is UX’ Manifesto.
So how do we design a rich, context-aware UI language experience for today’s user?
Jakob Nielsen in his 1995 article 10 Usability Heuristics for User Interface Design identified a need for this practice of using language choices that resonate with real users: “The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.”
A simplified UI is simple to build, simple to extend, and simple to use. Use and context awareness require us to build applications that focus equally on code, visual design, and language (UI) design. Every page that we surface to the user should make sense to the user in context of his work and the real world. The practice of designing the language that is used on the UI offers us an extraordinary opportunity to evolve how we communicate with users to enable their work everywhere.
As a global Google Glass Explorer, I was drawn to the HuffPo's "Google Glass: Qué Guay!" article about reactions to Google Glass in Spain. I wondered about that Urban Dictionary entry (not safe for résumés) too, as I haven’t experienced such feedback. We have Explorers in Oracle, I thought it would be interesting to hear from some about what reactions they’d encountered the around the world.
London pictured through Google Glass (pic: Ultan O'Broin)
I’m indebted to co-workers Anthony Lai (@anthonyslai), Marta Rauch (@martarauch) and Noel Portugal (@noelportugal) for sharing their experiences. Not scientific in any way, this is 'after-the-fact' guerilla-style Glass user experience (UX) ethnography, is purely qualitative, and for fun, as we move towards the creation of Heads-Up Display (HUD) UX guidance.
Noel Portugal demos Oracle CRM app on Glass (pic: Ultan O'Broin)
Most people do a quick stare but are hesitant to ask about Glass. Questions came from everyone, from taxi drivers to airport gate staff. They always include, "How much do they cost?" When showing someone how Glass works, others always gathered around to catch our conversation.
Again, people were hesitant to ask. On the London train I immediately felt the gaze of passengers and overheard some guys saying, "It’s Google Glass!” Finally, one approached and I demoed Glass.
In Mexico, and the UK, I was asked if Glass was going to "take off”. My response was classic UX - “it depends” - especially, if the price comes down. If Google enhances it further, I see a future with a lot of Glass around me.
Anthony Lai (pic: Misha Vaughan)
Most people know about Glass, but not a lot of details. They’re genuinely interested, and this is increasing as more Explorers appear. There’s a small amount of negative reaction to Glass (I had one bad experience), but I’d say this is because others haven’t had personal experience of Glass (yet) and privacy concerns.
In Beijing, people were interested when they saw Glass, but very few knew about its existence. On the street, people would gaze at you for a second, but then look away to avoid embarrassment (a cultural thing). One man in his 60s knew about Glass and asked me if I liked it or not. There was only one other occasion when I was asked on the street.
I had similar experiences in Hong Kong as in Beijing.
Marta Rauch (pic courtesy: Marta Rauch)
Everyone who tried on Glass thought it amazing. The most common response was “Cool!”, asking when and where they could get their own, and of course, how much it cost. The current high price is an issue for many.At live events and conferences, the audience wants to try Glass and to be photographed wearing it. People are impressed by the Glassware apps available already (including the Oracle apps). They like the features and enjoy exploring by themselves. Typically, they’ll try a Google search and take pictures and videos. Some will even try a “Google Glass-bomb” by asking Glass something they think it won’t be able to answer, but Glass does pretty well with correct responses.
I am also asked when prescription lenses will be available, and if Glass is compatible with iPhones.
At Yosemite National Park, I wore Glass to take videos of the mountains, and tourists and rangers noticed and asked to try it. I also wore Glass to a NASA moon launch at NASA Ames Research Center to get some Glass images of the event. I was so surrounded by inquisitive geeks that I had to take Glass off and get the video with my mobile phone!
Ultan O'Broin (pic: Selfie)
In Dublin stores, staff all wanted to try my Glass. They would first ask what it was and when I offered if they wanted to try, all accepted. Shopping therefore took a while, but everyone was knocked out by the experience. They wanted their own - until they heard about the price. Everyone got the hang of using the Glass gestures, but a few were confused and wondered why Glass needed gestures as well as voice input. Nobody had any privacy concerns. Many were quick to take pictures without asking the subjects (making me very nervous). Again, the prescription lenses questions came up.
Few adults knew the name Glass. They had a vague awareness of its existence, but they’d call it Google Glasses or even The Google Eye. However, kids all knew the correct name, and what Glass could do. I didn’t allow kids to try it, nervous about getting parental consent. I had a hard enough time getting Glass back off my nine-year old to continue “digital native” research, he loved it! College students knew what Glass was, approached me, trying it out with a “wow!” reaction.
I showed Glass in my local computer store and the owner identified a use case for working remotely on a service request (for hands-free location and directions to a site and knowledge lookup). In another store, someone said it would be ideal for hyper local ads about special offers nearby.
Similar experiences in London as Dublin, even in big departmental stores. Sales assistants were ready with questions and eager to try Glass. I breezed into one famous store normally very leery of camera-toting tourists, but without problems. More questions came about prescription lenses, availability, and price.
I wore Glass on the Tube. In the close quarters of a packed train, I overheard passengers whispering “Google Glass”, but nobody asked me anything. I did hear that using Glass must be a cool way to watch music videos when stuck on the Underground!
In Manchester, I didn’t turn a single head.
Lots of people identified Glass and asked questions. My favorite approach was “Excuse me, Sir, but I'm from Louisiana, and I have never seen a thing before like that on your head….”.
In San Francisco, on Black Friday, I saw the twinkle of about a dozen Glass displays on Explorers as darkness fell. In a sunglasses store, I was their third Explorer that day. The staff was ready with “no, we don’t make lenses for it!”(They tried on my Glass anyway).
Our Explorers all liked and used the Android-only (at time of writing) MyGlass app’s screencast features for demoing Glass to others. Screen casting saves on passing Glass around to everyone and encourages participation as the crowd gathers. If someone asks about your Glass, then it’s polite and professional to answer, and offer if they’d like to try, when possible. Get their views, and thank them. Check with guardians first if kids approach and ask about trying Glass.
Analysis of cultural dimensions to information and communications technology usually draws on the work of Geert Hofstede and Edward T Hall. That’s for later, and perhaps we can even construct new models. In addition to the ways our Explorers noticed how people approached around the world, here’s a few other global considerations.
In China and Mexico, we noticed that the Glass English-accented voice could present issues for non-native English speakers when communicating using voice commands. Also, anyone speaking in softer tones, Chinese women for example, may not be heard that easily by Glass. Ambient or background noise doesn’t help.
When demoing, Explorers were also asked whether you could change the Glass UI language to Spanish or another language (not right now).
The voice-to-text audio seemed to mangle non-English names (in Irish for example), but impressively, Glass learned how to get them right after repeated attempts. Acronyms could also confuse Glass initially, especially domain-specific ones (Saying UX first being shown as “You X”, but then pronounced correctly).
The word is out about Glass. HUDs will take off in a bigger way in 2014, and although Glass is the most well-known HUD in the U.S., and becoming so in Europe, there are others out there. Consumer expectations will influence the enterprise UX of HUDs longer term, but enterprise use cases have been identified that make sense to build now.
More Glass Explorers are coming, so expect more interest and use cases (Pic: Ultan O'Broin)
Enterprise UX is all about context and stakeholders, so exploring reactions of more than just end users is valuable. Although this was a “fun” exercise, our Explorers’ insights will help inform methodologies for more scientific UX research and practical guidance to enable enterprise users to work more efficiently with HUDs.
So, Oracle customers and partners, stay tuned to the VOX blog and Twitter (@usableapps) for UX information and outreach about the HUD trend. You can participate in the building of wearable solutions to make businesses more productive.
Oracle’s Mobile User Experience (UX) team has been exploring voice technologies as they evolved. Our interest intensified with the release of Siri intelligent voice assistant on the Apple iPhone in 2011. By converging several technologies, Oracle has designed a mobile voice solution for our Oracle Sales Cloud customers, Oracle Voice. And, more is to come!
Oracle Voice enables users to talk to the Oracle Sales Cloud; speaking naturally to view, edit, and add notes to customer opportunities. Whereas Siri enables users to interact with personal data on their phones such as contacts, settings and calendar, the focus of Oracle Voice is to enable users to interact with their enterprise sales data as part of an overall task flow.
Oracle Voice user interface. A clear UI and underlying technology that recognizes the names of important objects in the task flow are some of Oracle's shared UX design insights.
Mrudula Sreekanth, Oracle Applications User Experience, tells us about sharing the latest PeopleSoft User Experience guidance.
The PeopleSoft Applications User Experience team is excited to announce the release of the PeopleSoft User Experience (UX) Guidelines. These UX Guidelines contain information about using key PeopleSoft components to create highly usable, efficient, and productive experiences for Oracle customers.
PeopleSoft UX Guidelines and Principles to Create a Great User Experience
Several PeopleSoft customers participated in a survey in December 2012, which helped us identify the following topics, all covered in the first release of the guidelines.
With PeopleTools 8.53 and PeopleSoft Applications 9.2, you see more modern and visually appealing features being delivered by PeopleSoft. With the help of these UX guidelines, customers and partners can not only design and tailor their own user experience but also ensure consistency with the features designed by PeopleSoft.
The UX guidelines explain each topic in detail, display relevant images, and provide usage guidelines.
The following image explains what a WorkCenter is and the advantages of using it.
UX How's and Why's of PeopleSoft WorkCenter
The image below shows a train with sub-steps which takes users through complex tasks, one step at a time.
Train Steps Covered in the Guided Process Guideline
The next image shows the usage guidelines for Pivot Grids. Relevant usage guidelines have been provided for all the other topics as well.
Pivot Grid Usage Explained
The PeopleSoft UX Guidelines enable customers to design and tailor the ultimate user experience for their organization. Following the guidelines ensures consistency across applications. The guidelines also help in choosing the right pattern for any scenario.
Send any feedback and suggestions on the PeopleSoft UX guidelines directly to the PeopleSoft UX team using the comments feature below, your input will be forwarded to Mrudula.
This entry lists the best resources to use to get started building great applications using the Oracle Applications Development Framework (ADF) technology. However, if you’re already an ADF developer, you can fast-track your learning curve by checking out our top 10 reads: Top 10 Things to Read If You’re a Fusion Applications Developer.
List of Oracle Fusion Applications resources
The following table highlights the four key resources that we use when building ADF components and pages for Oracle Fusion Applications and offers examples for when to apply the information in each of these resources.
|I’m building an ADF table, and I need to . . .||Resource||Use when . . .|
|Identify components and guidelines that I will need||Oracle ADF Component Specifications||You want to see examples and demonstrations of components, validators, converters, and miscellaneous tags, along with a property editor to see how attribute values affect a component.|
|Determine information design and elements||Oracle ADF Rich Client User Interface Guidelines||
Your focus is data visualization, rich web user experience, visual development.
For example, if you were building a table, you would find guidelines for table design and table elements. Specific design and element guidelines include:
|Add specific core and task-dependent features and interactions||Oracle Fusion Applications Usage Guidelines||
You’re looking for Oracle Fusion Applications-specific features and interactions that enable a cohesive user experience through the consistent placement and behavior of user interface elements.
|Apply common and proven design and interaction patterns that align with industry best practices||Oracle Fusion Applications Design Patterns||You want to apply common design patterns. Design patterns comprise common page designs that are built to accommodate common requirements that have been identified by the industry as best practices and have been proven by real users in our usability labs. Generally, our design patterns are delivered through JDeveloper as composite components, or they offer instructions on how to use ADF components.|
Interested in learning more?
How do users' stories inspire user experience innovation and end up as well-loved, simple productivity features in your favorite mobile or desktop application? The process starts simply . . . with a drawing or sketch.
Building an application that is modern and compelling means framing the task scenario for the worker in context of the application features and then communicating the agreed result. Using a low-fidelity drawing to wireframe the proposed solution is a productive and efficient way explore, validate, and garner agreement on a design before it moves on to the prototyping stage of the build process.
Wireframing is integral to the user experience process of building great Oracle applications
Wireframing as part of the user experience process
A wireframe represents a story of how applications pages are used by real workers to do real work. Wireframing is a low-fidelity drawing on paper or electronic format that starts to close the gap between the intent of the concept and the action of the worker, which eventually comes to life as an application living in the cloud or in your computer room.
Wireframe of a trouble ticket in CRM that shows how design patterns and guidelines are applied to build consistency and productivity into a flow (click for full version in PDF)
Wireframing offers big wins for applications builders. We’ve learned that wireframing shortens the innovation cycle, exposes problems early, increases productivity of application builders, and eliminates costly surprises late in the build cycle. Customers and partners have learned this, too, when designing and tailoring applications. We use wireframes to apply usability heuristics, and we apply our user experience design patterns to the wireframe before a single line of code is written. Using wireframes, we can iterate quickly and evaluate alternatives in a cost- and time-efficient way. Partners and customers have learned this, too, and more, when designing and tailoring applications.
Which best practices do we apply when wireframing?
Understand the difference between a wireframe, prototype, and testable application code. Garner buy-in from the right stakeholders, not just end users, but also other interested parties, such as other workers or developers or support people, managers, and decision-makers so that you can void the "but all I wanted was" syndrome after the development is complete. And do remember this is a process. Some things cannot be wireframed.
Plan and control wireframing by assigning an owner, applying file naming and priority conventions, managing version control, adding arrows and annotations, and so on.
Think about this: The great sketching master Leonardo da Vinci organized his sketches in a codex or library—principles that are well founded to this day.
Paper and pencil can be used as basic wireframing tools, but they are not scalable and persistent. Software tools, such as Balsamiq Mockups (widely used in Oracle), Microsoft Visio (a favorite of Oracle Fusion Applications internally, also used by the Oracle Application Development Framework team), Microsoft PowerPoint, and mobile options, for smart phones or tablets are better alternatives for building enterprise applications. Considerations for wireframing tools that we've found most useful include ease of use, speed of iteration, portability, ease of collaboration, cost of the software, and ability to avoid lock-in between partners.
Wireframing is about iterating until agreement is reached. Provide alternative drawings for evaluation by stakeholders. Create widgets, templates, and stencils for wireframing in your tool of choice and then reuse them. Matching wireframe flows to the reusable solutions provided by user experience design patterns also cuts design and development time and improves developer productivity.
Stay tuned to Misha Vaughn's Voice of User Experience (VoX) blog and your customer and partner channels so that you can learn about workshops that focus on building great-looking usable applications, A Day in the Life of UX wireframing activities, and other upcoming outreach opportunities that explore wireframing as part of the overall user experience process.
Interested in learning more?
"What color is Facebook?" Without thinking, you know it's blue. This isn’t by accident. So, what is the science behind visual design in enterprise user interfaces?
Visual design is an essential part of the user experience. A well-designed user interface starts to become invisible to the user. It's naturally pleasing, and it doesn't create tension or roadblocks. It starts to feel like a comfortable shirt; you don't notice it. A poorly designed user interface feels like an ill-fitting shirt with a scratchy tag on the neck; you're going to notice it, and it's going to annoy you.
We've all seen visual designs that have made us cringe. And we've all seen visual designs that have made us feel good. Have you ever thought about what the differences are between these types of experiences, or why one resonates with you more than the other?
Any number of key elements affect visual design and users' responses to the design. We offer one that we consider key to users wanting to use an application or website that goes beyond usability and appeals to their emotional side: branding. Of course, you should also consider other aspects when designing a user interface for an enterprise application. All of these elements add up to helping "delight and excite" users, which results in productivity—for them and their businesses.
Why branding? Because branding is the "hook." A well-considered brand gets noticed, so does consistency across a user interface. Branding is more than a logo. Branding represents the overall "personality" or impression of the design, and it is supported by these next few key design elements.
Color impacts the brain. A user draws conclusions from the ways that color is applied. Color can work to your advantage if you understand how color works and is perceived by users. However, applying colors that violate this understanding can work to your disadvantage. For example, a color may have different meanings in different parts of the world. A good practice for controlling colors is applying a product coding strategy.
Examples of color usages
Examples of text on color contrasts
Layout focuses on how components and content are arranged on a page. A layout should optimize the natural way that content is read and scanned by a user. A page layout should consider and complement the reading order of a language (left-to-right or right-to-left). The content should be grouped and arranged logically and should establish relationships among objects that appear on that page.
Eye tracking enables user experience designers to determine where users' visual attention is focused. The data that we collect from our eye-tracking usability studies helps inform layout and other design aspects that we've proven might better accommodate users' natural reading tendencies.
You might wonder why even small changes in layout and where you position components and content on a page are important. Changes can be interpreted as swimming upstream: you are fighting the natural order of things when you don't conform to established and proven practices, such as reading order. Even tiny spurts of lost user productivity can turn into death-by-a-thousand-cuts for an enterprise, as proven by Oracle Applications User Experience and industry science.
Examples of left-to-right and right-to-left language reading order
Spacing, such as white space and padding, is a powerful design element. When used deliberately, blank areas on a page can be used to break up the density of content on the page and to give the eye a place to rest or focus.
Examples that show how padding creates resting places for the eyes
Font choice reflects the personality of the site, for example, the brand. Conservative fonts, such as sans serif ones, are generally more easily read. Eclectic fonts, such as serif fonts or script, offer a trendier impression.
Examples of sans serif and serif fonts
Icons are small images that powerfully impact comprehension. The eye is drawn immediately to an icon on a page rather than to a text button that contains the same information. When used, icons should differ enough in shape and color so that the user can identify the differences by simply scanning the page.
Icons draw the eye to them, so they should be used judiciously. Too many icons on a page can add a lot of visual noise. When overused, users' eyes will bounce around the page from icon to icon.
The visual design aspect of any enterprise application can be quite complex. While we didn't cover every aspect of visual design in this blog entry, we hope you walk away with an understanding of what we consider the key element of visual design to be as well as its supporting visual elements for our enterprise applications.
Interested in learning more?
At the Building Great-looking Usable Apps workshop, Misha Vaughan explained how observing even little things makes for building a great application user experience (UX): sticky notes*, for example. I caught up with the flame-haired Texan Applications UX messaging maven at home to find out about those very successful UX outreach programs to the Oracle Application Development Framework (ADF) community and what makes her tick as a UX mensch.
Misha Vaughan teaching apps developers about building a great UI at the UK workshop (photo: Ultan O’Broin)
Ultan O’Broin: You see sticky notes on a screen. A UX “crime scene” or “opportunity?”
Misha Vaughan: An "Aha!" UX opportunity! Applications users rely on a support infrastructure to do their jobs. The sticky notes tell me there’s something missing from that system. That’s why it’s important to watch users at work. You see everything workers do in context: the extra little inputs they make, switching into email, chatting with colleagues, the real interruptions, what happens when workers are at the close of a transaction, and what “you’re done” means. This aspect really informs the user experience. It can’t be captured in a service request.
Sticky notes: Still holding their own (Photos and Polar opinion poll: Ultan O’Broin)
UO: Developers value what Grant Ronald of ADF calls “Feng Shui of UX” anecdotes. How do sticky notes inform the Fusion UX?
MV: Simple things like sticky notes offer a good example of why UX doesn't stop at the UI. When we observed real users at work, we saw a common phenomenon: sticky notes on computer monitors whose job it was to remember. To remember an account number that had to be passed from one system to another, to remember a procurement item that needed to be tracked, to remember a budget code, and so on. What users wanted was a way to pass this kind of context from one part of their system to another.
Oracle Fusion Middleware (FMW) enabled the kinds of contextual UX that we wanted users to have in Oracle Fusion Applications. Those accounts, items, budgets, and the context of what users are doing with those objects gets passed by Fusion middleware sensors into Oracle Metadata Services (MDS). Users can now easily search for and tag items, monitor budgets, manage account exceptions, track progress, and see and share information about their transaction easily.
UO: Context seems central to UX. So “context over consistency” as 37 Signals would say?
MV: What may make sense here may not make sense there. Consistency has a place in UX, but it can be the enemy of productivity. Each experience must be contextual: for that user, their device, and their task. Enforcing a common UX means context becomes impossible. Think about how task flows are different for the mobile or desktop user, the difference in the UI when using amazon.com on a smart phone or PC, the responsive web design approach.
UO: How do you get the Apps UX messaging right? For example, squaring a noob ADF developer’s needs with those of a senior solution consultant?
MV: We learned the hard way (laughs). Know your users! We usability test our messages. UX can be too academic, so we stepped back. We communicate in plain language, making no assumptions about what the audience needs to know. Then we deliver our message in non-UX technical language through events and experiences that get to the heart of solving the real problems faced by the audience.
UO: What usability inspires you personally in your work and personal life?
MV: The stuff designed for kids. If they can use it, then it’s simple; it’s straightforward. Look at kids’ games and how they learn to use them. Somebody who cannot read is not going to look up a manual. I love the iPad games for my five- and seven-year-olds. Seniors, too. My mom can reboot an Apple router now just by plugging it in and out. She doesn’t know she’s “rebooting.” So, make it easy, transparent.
UO: You told me that you read Computers as Theatre. How did this influence you?
MV: I read Brenda Laurel’s book for my dissertation. The Internet is full of information. It’s a whole wellspring of genres. It was interesting to me how people didn't think of the Internet as “work” and how this informed their computer expectations. Today we can see that work and personal genres are blurred: games, consumerization, content, information, and entertainment are fused together.
UO: Developers really love Steve Krug’s Don’t Make Me Think approach to common sense usability. But can anyone be a UX champ? How can they start?
MV: IT implementers and developers don’t have the money or time to be UX pros, but they can still do it! I’m inspired by one IT manager we know from the City of Las Vegas, a UX evangelist there. He showed the way: Sit and observe your users. Take a piece of paper and pencil. Ask: “Show me how you start?” Don’t begin with what they do on-screen, start with that pile of papers on their desks or that incoming email. Then ask: “Tell me what do you next?” Explore further with “tell me more about that” and keep saying it until you get to the “you’re done” bit. Ask: “How do you know you’re done?” Tremendous insight.
You have to follow those user conversations thoroughly. Back to your sticky notes. Don’t start with the notes themselves, but find out what happens when users get the first message to act. Do they Google it? Look up the sender in LinkedIn? What’s the path of people, and how do they connect to each other? What’s a full day of work really like? What are the bits? Then design to enable users to work, not click, better.
UO: On to real user experiences. Austin or San Francisco: which has the best food?
MV: Austin! The cheapest, the best chefs. I’ll challenge anyone on that. The best burritos by far!
UO: Diversity in technology is a hot developer topic: Any thoughts on attracting wider audiences into the UX ecosystem? Women? Seniors?
MV: Start early, in school. Teach coding expertise in simple, meaningful ways. Move the Turtle Programming for Kids on the iPad, for example. Teach with Legos. Use games. Definitely, it’s about teaching fundamental programming skills to the community.
UO: OK, then, crystal ball time: Your top three UX trends for 2013?
MV: I see:
One, continued gamification, simplification, and BYOD. Take FUSE (the New Face of Fusion Applications) for example, an immersive, cross-devices concept taking in all those things. Enterprises have to embrace these things and really they need it for retention of staff, productive employees, and other business benefits.
Two, new emerging device paradigms gaining traction. Look at the adoption of contextual natural language voice avatars in the enterprise, Google Glass, the work as entertainment trend, too.
Three, cheaper RFID, GPS technology, and so on, enabled through device features and hot-pluggable middleware, that passes context across apps will start to solve real enterprise problems. Just watch this space!
UO: Finally, what’s your “call to action” for ADF and FMW developers to get on board the Misha UX train?
MV: Stay connected! Here’s how:
And keep coming back here. There’s some real cool stuff comin’ your way!
* Sticky Note is a registered trademark of Société Bic.