By TinuA on Aug 28, 2013
do I know about 3D games? The last video/computer/online game I played
was.... Maybe Lexulous on Facebook? Hmm. Don't look to me for know-how
on this subject.
Languages? Forget it. After seven years of living in the Czech
Republic, this Summer I officially waved a white flag on learning the
local language--resigned to my lot as yet another expat done in by
Czech's maddening declension system. So far, I'm zero and five (0-5) with
languages--human AND computer. (I'll save you the tales of my
adventures in programming.)
My track record on both subjects aside, I recently published two interviews on NetBeans Zone:
- Quorum 2.0 - Designing a Human Friendly Programming Language
- jMonkeyEngine 3.0 Beginner's Guide - Author Interview with Ruth Kusterer
Quorum is the second of the two interviews that I mentioned in my "update" post. Andreas Stefik, the mind behind Quorum (a new research-backed programming language), is a member of the NetBeans Dream Team and a passionate advocate for accessibility in programming. The idea for Quorum came out of his work designing SodBeans, an intuitive programming environment for blind developers based on the NetBeans IDE. (That project later won a Duke's Award in 2011.) I'm a fan of the work that the SodBeans-Quorum team produces, and when I learned a new version of Quorum was available I asked Andreas if he'd be available for a "short" Q&A. When it comes to Quorum and SodBeans, Andreas doesn't do "soundbites". He responded promptly and in full detail to my questions. The interview has done quite well on NetBeans Zone (over 9000 views and counting...), which hints at a sizable interest in the matter of how to make programming languages easier to learn.
The name Ruth Kusterer may ring a bell if you're a long-time NetBeans user. Ruth was a NetBeans team member (doc writer and book author,
web mistress, and all-around solid gal!) during the latter part of the
Sun Microsystem years. She moved on in 2010, but still keeps in touch.
Heck, I saw her this morning on the way to work. (We share a business
park.) Back in 2007, she developed a casual interest in 3D gaming after
learning about jMonkeyEngine
at a JavaOne conference. In the years since then, she has evolved from
hobbyist to a jMonkeyEngine expert--producing and managing documentation
for the jMonkeyEngine community. She sent us a note in July about her
new book jMonkeyEngine 3.0 Beginner's Guide. Smelling content and tie-in (the jMonkeyEngine SDK is based on the NetBeans Platform), I asked for an interview.
So, for advice and insight on developing 3D games and programming languages I happily direct you to Ruth and Andreas.