JavaFX: Faster, faster !


One of the things the JavaFX team is working at for the next release is graphics and video performance, and, is doing so in the light of experience from app developers with the technology.

Like book author Jim Connors, who today posts an interesting look at ways to keep an interesting design, but with fewer items in the scene graph to make it. Or in other words, how many nodes does it take to make a clock.

Or Mike Heinrichs' excellent series on things to design for for better performance of mobile JavaFX apps, who also concludes that a small scenegraph is usually snappier.

He also blogs in some detail about using Java objects from JavaFX Script, which in addition to the occasional gotchas catalogued here, fills in the rest of the corners not covered by just saying: import the class and start calling the methods, which is usually all you need to worry about.
Comments:

Shouldn't Sun coders finish their Swing homework before trying to fight the allready lost battle for Fx?

Posted by And Swing? on April 08, 2009 at 03:20 AM PDT #

By dividing the living rooms into equal squares, it turns out that for most games, many of the squares contain unused toys that can be safely put away.http://www.watchgy.com/
http://www.watchgy.com/tag-heuer-c-24.html

Posted by rolex daytona on December 27, 2009 at 07:55 PM PST #

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