Devoxx, JavaFX in Second Life


The Planetarium is brought to you from Devoxx all week.

Devoxx is full ! The first two days are mostly in a University format: real in depth 3 hour sessions. After bumping into Devoxx organizer, Stephan Janssen (pictured left and whacked here) working the front desk, the Planetarium Janitor dropped in on a few sessions.

Like the first JavaFX session, where a highlight, after working through the language and API features, was in response to a question as to how to create a media player, Richard Bair answered it by coding one up in front of the packed crowd.

And the Groovy session where Guillaume Laforge showed some really neat examples of how compact Groovy can be, all running on the JVM, with a high ratio of application logic to syntax: in his words a high 'business density'.

And Chet's impromptu Adobe session on Flex and Flash, and what's coming up in Gumbo, the next version of Flex. Chet is such a natural presenter and stepped in at the last minute when someone else had to cancel.

As if that wasn't exciting enough, the Janitor is taking part in a JavaFX Launch in Second Life event today (Tuesday) at 1pm Pacific Time, where he will be interviewed by John Erickson from Dr Dobbs. So charge up your avatars, and stop on by for that.
Comments:

Danny,

Hope your keynote went well at Devoxx and I look forward to meeting you in-world today. Is anyone thinking about a Second Life profile for JavaFX, with the ability to embed JavaFX apps in Second Life for creating prims?

Thanks,
Jim Weaver

Posted by Jim Weaver on December 09, 2008 at 12:54 AM PST #

Hey Jim - we miss you here, there's lots of buzz at the show about JavaFX. I don't know of anyone working on embedding JavaFX apps in Second Life. Now that we've released he SDK, I hope someone will try ! Right now the team is looking working on performance, Linux/Solaris support, the upcoming mobile release in a couple of months, and (perhaps!) a full 3D scene graph for version 2.

Posted by Daniel Coward on December 10, 2008 at 07:37 PM PST #

good!
cool!

Posted by simtool on December 11, 2008 at 12:58 PM PST #

By dividing the living rooms into equal squares, it turns out that for most games, many of the squares contain unused toys that can be safely put away.http://www.watchgy.com/
http://www.watchgy.com/tag-heuer-c-24.html

Posted by rolex replica on December 27, 2009 at 01:44 PM PST #

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