Thursday May 08, 2008

new release!

Ok. I know, I've been failing to post here. What if I said it's 'cause we've been really busy the last month. No good? What about if I could quantify "really busy" with some examples. Yes? Maybe?

For starters, how about a new release of the system? Yup, 0.9.6 is now available. Go get it! You may notice that this is another point release. That said, it represents a lot of changes. There's support for multiple nodes, new interfaces and utilities throughout, etc. What this release isn't is a production-ready, scalable, easily managable system.

Why are we releasing it today, then, and why at revision 0.9.6? Well, I could rattle off a host of reasons, but Jim has already covered the issues quite eloquently. In a nutshell, this is a bleeding-edge developer release. We've been working on updates for a long time, and I for one am tired of posting to the forums saying things like "oh, yeah, that's what happens in 0.9.5 but it will all be better soon." Well, soon is now. Go check out the latest bits!

We want to get the community more involved. We want to keep people up-to-date on what's happening. We want this to actually progress into being a true open source project. You'll notice that Jim mentioned getting our repository out to the public. Also, a developer mailing list. Please come join the developer list if you want to hear what we're discussing, or join in. I'm going to kick-off a discussion there soon of a certain issue related to time.

Now that everyone can see what's happening, it's going to be a lot easier to post to this blog. I think I've started a series of posts three or four times related to profiling and debugging, only to decide it was too confusing to talk about the current release versus the current internal codebase. Look for some "fun" (for some extremely nerdy values of "fun") blog entries soon.

Yeah, so, this is a lot of what's been keeping us busy. You know, and travel, and working with some other communities like Project Wonderland (have you checked them out? no? shame on you! go look right now..). The most important thing is that we want feedback and discussion. We want people to come join in how this project grows. Look for some cool things to happen in the next few months, including (I hope) a lot of utility projects starting on the side. Thanks to everyone for your continued interest in this project, and for helping to create the young but growing community that I have to say is fun to be part of!

Thursday Feb 28, 2008

Catching up from GDC

I'm still catching up from GDC, so this will be a short post, but I wanted to let folks know what's up.

First off, thanks to all of you who came out to Thirsty Bear last week for our get-together. We filled the bar area, and then closed it down; the discussions were very interesting, and it was really great to meet so many of you in person! We'll definitely try to keep doing some of these community events throughout the year.

The conference itself was terrific. We met with so many people who are active in the community or just getting started that my apologies up-front if I'm slow to get back in touch with you. Touring around the floor I saw a lot of neat stuff (yes, the Wii balance-board-thing is a lot of fun), with motion-capture being the big thing from what I saw. I was on vacation for a few days afterwards, so I'm still pulling together my notes. Look for some better comments next week.

Next week I'm also hoping to start writing on some of what I heard about darkstar: what's good, what needs improvement, and what features are highly requested. What's on your list? Let me know in the next week and I'll start to fold your comments into the mix. In the meantime, I'm pushing to get some tests updated so I can get some updates to the core committed. Have a good weekend all!

Thursday Feb 21, 2008

Quick update from GDC

Hey folks. I'm at the Game Developers Conference this week. We're hanging out in San Francisco, meeting customers and talking with lots of our users. If you're around, feel free to get in touch!

Sometime soon I'll try to post a quick round-up of all that's been happening here (short version: a lot is happening), but I wanted to remind everyone that we're doing a meet-up in about an hour at Thirsty Bear. If you're in San Francisco, come hang out and meet other Darkstar users and developers. Come on, you know you want to; we're buying the first round!




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