Userfriendliness Is for Wimps

I jotted down some notes while getting the hang of one of the 3D Mesh Editors I checked out, Blender. Blender is cool: It runs on Windows, Linux and MacOS, has a huge selection of professional features (incl. animation, scripting, UV skins, and skeleton kinematics), supports a dozen common formats (incl. .obj, .x, .md2, .lwo), and it is free.

The catch? Blender's non-existent user interface makes you wish you could use vi instead. :-(( Let's say if a good user interface is a dialog, then Blender is a monologue, and it speaks a very strange dialect. My notes, a kind of Blender for Beginners, list the top 10 things that made me go "Gaaah! Nobody told me!" after two Sundays of trying to get a hang of it. Be warned, there may be some sarcasm ahead.

If these top 10 revelations did not scare you away from Blender for good, there's a wikibook called Blender 3D: From Newb to Pro that will answer a lot more questions (such as, which combination of the three million levers do I have to pull to make glass and water transparent?). Have... fun. :-)

Comments:

Hi, Just to make you know, Blender is happily running also on Solaris :) http://blogs.sun.com/neuron/entry/blend_on -- Neuron

Posted by Neuron on October 10, 2006 at 07:24 PM CEST #

I've been looking into Google sketch, it sounds heaps easier to use than blender but I guess it probably restricts what you can do too.

Posted by shavenyak on October 15, 2006 at 03:47 PM CEST #

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NetBeans IDE, Java SE and ME, 3D Games, Linux, Mac, Cocoa, Prague, Linguistics.

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