Creating Java 3D Games with NetBeans (2)

As a quick follow-up to the introduction to 3-D Java games with jME and NetBeans that I wrote: I uploaded the sample project to Kenai now. (No Kenai login needed.)

  1. In NetBeans, choose "Team > Kenai > Open Kenai Project" from the main menu.
  2. Search for "samples catalog". Select the found entry and click OK.
  3. In the Kenai window, open the Sample Catalog entry, open the Sources section, and click Get.
  4. Leave the settings in the Get Sources dialog, only under "folder to get", enter Samples/Java/Hello3DWorld (or use the Browse button). Press the "Get from Kenai button".
  5. If NetBeans ask "Do you want to open the project?", answer yes, and the sample project appears in the Projects window.

If you use an older version of NetBeans without the Team menu, download the zipped NetBeans project directly.

The project's libraries and packaging scripts are already set up, so that you can use it as the base for your own jME-based project. You will still have to learn the jME APIs, but at least you don't have to worry about libraries and linking. :)

PS: I also contributed the Getting Started with jMonkeyEngine + NetBeans tutorial to the Community Docs page. It describes in detail how this sample project was created, and contains additional tips where to find sample code and how to set up code completion etc for jME APIs in NetBeans.

Comments:

Isn't Ardor3D the successor to jME? Wouldn't I want to start new projects or learning exercises in that?

Posted by programmer on September 02, 2009 at 11:17 AM CEST #

When I (re)started my project, Ardor3D was very much "in development" (everything changed every month). Then, Ardor3D had no docs or tutorials. It would be pretty tough to recommend it to beginners. Have you tried Ardor3D, care to share your impressions, would you recommend it (v0.5)? I trust Renanse that he can make Ardor3D the tool of the future, a "jME 3.0" -- but well, jME 2.0 is stable _now_.

Posted by seapegasus on September 02, 2009 at 04:54 PM CEST #

jMonkeyEngine 2.0.1-Stable just got released!

Is it possible to update your excellent tutorial to use the new Stable archives from Google Code? I've been trying to follow the tutorial, but the library paths are different, and while the sample code builds, it doesn't run. :(

Posted by claestw on September 11, 2009 at 02:15 AM CEST #

+1 to claestw im new to this jME and want to use 2.0.1 no netbeans 6.7.1..

Posted by Rbf192 on September 22, 2009 at 01:39 AM CEST #

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NetBeans IDE, Java SE and ME, 3D Games, Linux, Mac, Cocoa, Prague, Linguistics.

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