What's Wrong With Real Reality?
By pkasper on Oct 13, 2006
So, on Monday I found out that Sun had officially entered the world of Second Life. Second Life is a virtual world similar to ours where you can create your own avatar, meet people, own virtual land, and actually set up virtual shops. As far as I can tell, it's basically Sim City meets an MMOG.
Sun's chief researcher, John Gage, and Chief Gaming Officer, Chris Melissinos, held a virtual press conference in the Second Life universe this week to announce "Project Darkstar," which is designed to help developers of online games with server-side technology.
Maybe it's just me, but this whole Second Life thing kind of creeps me out. I have no problems with virtual reality, but I do have problems with a virtual reality that mimics our own reality. I mean, don't we have enough issues and personal "avatars" in our own real reality that we have to deal with? It's like Second Life is a complete reversal of The Matrix plot. Instead of people trying to get out of the Matrix, they are actually willingly going into it. Maybe I'm just a old fuddy-duddy (in technology years) for not embracing it.
But, that said, I do have to hand it to Sun for trying out Second Life as a new way to get the word out about all of our great products and initiatives.
And, BTW, check out the last part of this article. It's nice to know that Second Life isn't perfect. ;)