Blu-ray Disc Application Development with Java ME, Part 2: Responding to User Input

Bruce Hopkins serves up Part 2 of his series on Blu-ray Disc Java development.

Part 1 introduces the BD-J platform and discusses the significant differences between the system requirements for developing, compared to playing, Blu-ray content. Additionally, we learn that the BD-J platform comprises various other supporting APIs, including GEM/MHP (Globally Executable Multi Home Platform) and Java TV. We are introduced to the application lifecycle of BD-J Xlets.

In Part 2, Hopkins delves into the Java ME SDK 3.0, which is the perfect tool for all Java ME development — whether you're doing Blu-ray application development or mobile phone application development. The Java ME SDK 3.0 provides substantial enhancements to its predecessor, the Wireless Toolkit for CLDC 2.5, mainly due to the fact that it allows developers the ability to author, edit, and compile all Java ME applications — especially of course, BD-J applications. Using the BD-J APIs, developers can create Java ME applications for all Blu-ray disc players, including the Sony PlayStation 3 gaming console.

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Tips for developers who use Java technologies (Java SE, Java ME, JavaFX) for mobile and embedded devices.

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