Thursday Feb 19, 2015

Integrating a custom Cordova plugin into a MAF app

In this earlier post, I demonstrated how to create a simple Cordova plugin for each of Android and iOS.  In this post, I’ll describe how to include that plugin into a MAF 2.1.0 app and how to invoke it from Java, from AMX and from local HTML.

You can follow these same instructions to integrate any 3rd party or custom Cordova plugin into your MAF app.

How do I include a custom Cordova plugin into my MAF app?

To include a custom Cordova plugin into a MAF app, you specify the location of the plugin’s top-level folder (on your local hard drive) in the app’s maf-application.xml > Plugins UI in JDeveloper, as described in the MAF 2.1.0 Documentation.

The path to the plugin will be stored in maf-plugins.xml and will be relative to that file’s location. To avoid any deploy-time issues, make sure the plugin’s top-level folder is on the same drive as your app and that there are no spaces in its path. If your plugin is specific to your MAF app, you probably want to include it within the app’s source tree.

The plugin will appear in the maf-application.xml > Plugins UI as follows:

Note: If you want to use a 3rd party plugin, you must first download it (as a zip file) and extract it to your local hard drive as described in Step 7 of this blog post.

How do I invoke the plugin’s methods?

As described in the earlier post, a Cordova plugin includes a JavaScript interface that defines its available functions. You must write your own JavaScript in your MAF application to call the plugin’s JavaScript interface so your MAF application can interact with the plugin.

In the example “Alert” plugin created in the earlier post, we defined the following JavaScript interface in the alert.js file:

module.exports = {
  alert: function(title, message, buttonLabel, successCallback) {
    cordova.exec(successCallback,
                 null, // No failure callback
                 "Alert",
                 "alert",
                 [title, message, buttonLabel]);
  }
};

Our plugin’s manifest file, plugin.xml, defined the JavaScript module as follows:

  <js-module src="www/alert.js" name="Alert">
    <clobbers
target="Alert" />
  </js-module>

This means that the alert function will be exported as part of the Alert JavaScript module within the consuming MAF application, which enables you to call this function from JavaScript as follows:

  Alert.alert(“My title”, “My message”, “My button label”, myCallbackFunction);

As per the plugin design, this code would cause a native popup dialog to be displayed with “My title” as the title, “My message” as the message and a single button with the label “My button label”. When the user taps the button to dismiss the dialog, the JavaScript callback function myCallbackFunction will be executed with an input parameter of 0.

For more information on using JavaScript callback functions, refer to this helpful blog post by Michael Vollmer.

Note: If you want to use a 3rd party plugin, the JavaScript interface and how to call it should be described in the plugin’s README.md file, typically found in the plugin’s top-level folder.

How do I invoke the plugin from a Local HTML page?

You could invoke the plugin’s JavaScript interface methods directly from your HTML code, but it’s more common to provide a wrapper function that simplifies your code and abstracts you from possible changes to the plugin’s interface.

Let’s take a look at a local HTML page that calls our “Alert” plugin:

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport"

          content="width=device-width, initial-scale=1, maximum-scale=1"/>
    <title>Plugin Demo</title>
    <script type="text/javascript">if (!window.adf) window.adf = {};
                                   adf.wwwPath = 
"../../../../www/";</script>
    <script type="text/javascript" src="../../../../www/js/base.js"></script>
    <script type="text/javascript">
      function showAlert(frm) {
        Alert.alert(frm.title.value,
                    frm.message.value,
                    frm.buttonLabel.value,
                    function(button) {
                      console.log("User tapped button:" + button);
                    });
      }
    </script>
  </head>
  <body>
    <form>
      <br>Title: <input type="text" name="title" value="Title">
      <br>Message: <input type="text" name="message" value="Message">
      <br>Button Label: <input type="text" name="buttonLabel" value="Button">
      <br><input type="button" value="Alert" onclick="showAlert(this.form);">
    </form>
  </body>
</html>

The <meta> tag is included here to avoid the user seeing the components on the page increase or decrease in size as she interacts with it.

You must include the two lines of JavaScript that define the window.adf object and include base.js. There is no need to explicitly include the plugin’s JavaScript file here, since at deploy-time it will be injected into base.js.

A simple showAlert function has been defined to wrap the call to Alert.alert, which in turn simplifies the calling code within the HTML form.

The showAlert function is called when the user taps on the “Alert” button. The “title”, “message” and “button label” input text values are read from the form and passed to Alert.alert, along with an anonymous callback function that will be called when the user taps on the dialog’s button. This callback function will be passed a value for the input parameter button, which we know will be 0, since that was hard-coded in our plugin’s native code.

How do I invoke the plugin from an AMX page?

AMX components cannot call JavaScript methods directly, so you must implement a Java method that is called from an AMX component, which in turn executes some JavaScript that calls the plugin’s JavaScript interface.

Let’s take a look at an AMX page that is similar to the local HTML page described above:

<?xml version="1.0" encoding="UTF-8" ?>
<amx:view xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
          xmlns:amx="http://xmlns.oracle.com/adf/mf/amx"
          xmlns:dvtm="http://xmlns.oracle.com/adf/mf/amx/dvt">
  <amx:panelPage id="pp1">
    <amx:facet name="header">
      <amx:outputText value="Plugin Demo" id="ot1"/>
    </amx:facet>
    <amx:inputText label="Title" id="it1"
                   value="#{applicationScope.PluginBean.alertTitle}"/>
    <amx:inputText label="Message" id="it2"
                   value="#{applicationScope.PluginBean.alertMessage}"/>
    <amx:inputText label="Button Label" id="it3"
                   value="#{applicationScope.PluginBean.alertButtonLabel}"/>
    <amx:commandButton text="Alert" id="cb1"
                       actionListener="#{PluginBean.popupAlertDialog}"/>
  </amx:panelPage>
</amx:view>

The three inputText components store their values in three attributes of an bean called PluginBean. When the user taps the commandButton component, it calls the popupAlertDialog method of PluginBean.

Let’s take a look at the PluginBean:

package mobile;

import oracle.adfmf.amx.event.ActionEvent;
import oracle.adfmf.framework.api.AdfmfContainerUtilities;
import oracle.adfmf.framework.api.AdfmfJavaUtilities;

public class PluginBean {
  private String alertTitle"Title";
  private String alertMessage"Message";
  private String alertButtonLabel"Button";

  public PluginBean() {
  }

  public void popupAlertDialog(ActionEvent actionEvent) {
    AdfContainerUtilities.invokeContainerJavaScriptFunction(
      AdfmfJavaUtilities.getFeatureId(),
      "showAlert",
      new Object[] {
        alertTitle,
        alertMessage,
        alertButtonLabel
      });
  }

  public void setAlertTitle(String alertTitle) {
    this.alertTitle = alertTitle;
  }

  public String getAlertTitle() {
    return alertTitle;
  }

  public void setAlertMessage(String alertMessage) {
    this.alertMessage = alertMessage;
  }

  public String getAlertMessage() {
    return alertMessage;
  }

  public void setAlertButtonLabel(String alertButtonLabel) {
    this.alertButtonLabel = alertButtonLabel;
  }

  public String getAlertButtonLabel() {
    return alertButtonLabel;
  }
}

The popupAlertDialog method calls AdfmfContainerUtilities.invokeContainerJavaScriptFunction to invoke a JavaScript function called showAlert, passing the alertTitle, alertMessage and alertButtonLabel attributes as input parameters to the JavaScript function.

You may wonder why the plugin’s alert JavaScript method is not invoked directly and we call the showAlert function instead. The reason is that the plugin’s alert method requires a JavaScript function callback to be passed as an input parameter and there is no way to do this from Java. Passing a null value may have unwanted side effects, so that is not recommended.

For this reason, we need to write a JavaScript function that wraps the call to the plugin’s alert method. There are two options for this.

One option is to create a JavaScript file and include it into each feature that wishes to invoke the plugin via the app’s maf-feature.xml UI as follows:


The JavaScript file would look similar to the following:

showAlert = function(title, message, buttonLabel) {
  Alert.alert(title,
              message,
              buttonLabel,
              function(button) {
                console.log("User tapped button: " + button);
              });
};

This JavaScript file defines a global function variable called showAlert, which accepts 3 input parameters and calls the plugin’s alert method with those 3 parameters, along with an anonymous callback function that will be executed when the user taps on the dialog’s button. The native code will pass a return value of 0 to the anonymous callback function as the input parameter button.

The other option, if the plugin is to be invoked from a single AMX page, is to include the wrapper function as verbatim JavaScript within the AMX page, similar to the following:

<?xml version="1.0" encoding="UTF-8" ?>
<amx:view xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
          xmlns:amx="http://xmlns.oracle.com/adf/mf/amx"
          xmlns:dvtm="http://xmlns.oracle.com/adf/mf/amx/dvt">
  <amx:panelPage id="pp1">
    <amx:verbatim id="v1">
      <![CDATA[
        <script type="text/javascript">
          function showAlert(title, message, buttonLabel) {
            Alert.alert(title,
                        message,
                        buttonLabel,
                        function(button) {
                          console.log("User tapped button: " + button);
                        });
          }
        </script>
      ]]>
    </amx:verbatim>
    <amx:facet name="header">
      <amx:outputText value="Plugin Demo" id="ot1"/>
    </amx:facet>
    <amx:inputText label="Title" id="it1"
                   value="#{applicationScope.PluginBean.alertTitle}"/>
    <amx:inputText label="Message" id="it2"
                   value="#{applicationScope.PluginBean.alertMessage}"/>
    <amx:inputText label="Button Label" id="it3"
                   value="#{applicationScope.PluginBean.alertButtonLabel}"/>
    <amx:commandButton text="Alert" id="cb1"
                       actionListener="#{PluginBean.popupAlertDialog}"/>
  </amx:panelPage>
</amx:view>

In either case, there is no need to include the plugin’s JavaScript file in the calling feature(s), since at deploy-time it will be injected into base.js.

Conclusion

You now have the knowledge required to create your own custom Cordova plugin and integrate it into your MAF 2.1.0 app, invoking it from local HTML, an AMX page, or from Java code.

Once you’ve tested your code successfully, you might consider publishing the plugin to make it available to the greater Cordova community. This can be achieved by calling plugman as follows:

$ plugman publish path-to-plugin-top-level-folder

Thursday Feb 12, 2015

Introduction to custom Cordova plugin development

Oracle Mobile Application Framework (MAF) v2.1.0 uses Cordova version 3.6.3 on Android and 3.7.0 on iOS to provide access to native device functionality.  The MAF 2.1.0 extension to JDeveloper 12.1.3 enables you to easily include any of the hundreds of published 3rd party Cordova plugins into your MAF app.

But what if you can’t find a suitable 3rd party plugin? You could elect to write your own, which, depending on the functionality required, may not be as difficult as you think.

In this post I’ll provide an introduction to developing a Cordova plugin by creating a very simple plugin for each of Android and iOS.

How does a Cordova plugin work?

In a nutshell, Cordova provides a bridge between JavaScript and native code, enabling you to write native code that gets exposed to your app via a common JavaScript interface.

Each method exposed by a plugin’s JavaScript interface is mapped to a method in the plugin’s native code via the Cordova bridge, which also enables you to pass parameters back and forth between the JavaScript and native methods.

What comprises a Cordova plugin?

A Cordova plugin typically consists of:

  • Native code for each supported platform
  • A common JavaScript interface
  • A manifest file called plugin.xml

The conventional structure for a Cordova plugin supporting both Android and iOS is:

  - Plugin top-level folder
     - plugin.xml
     - src/
        - android/
           - <Java source code>
        - ios/
           - <Objective-C source code>
     - www/
        - <JavaScript interface>

Ideally, community-published plugins also include release notes, author and license information, and a README file.  

A plugin may also include additional native resources and these are identified in the plugin.xml manifest file. This manifest file is read by the plugman command-line tool, which is used by the Cordova command-line interface and also by the MAF extension for JDeveloper.

In some rare cases, a plugin may be created that simply executes some native code on initialization and requires no JavaScript interface.

For more detailed information about the plugin.xml manifest file, refer to the Cordova Plugin Specification.

How do I create my own custom Cordova plugin?

To create your own custom Cordova plugin, you must write:

  • JavaScript that provides the interface for calling your plugin from within a Cordova-based app, such as a MAF app.
  • Native code that provides the functionality you need.  Since MAF supports both Android and iOS, you should write native code for both platforms.
  • A plugin.xml manifest file that defines your plugin and how plugman should incorporate it into a MAF app (or any Cordova-based app).

What tools do I need to create my own custom Cordova plugin?

You really only need a text editor to create your own custom Cordova plugin, which is all I’ve used to create the custom plugin described in this post.

For more complex plugins, you may wish to develop and test the plugin’s native code in each platform’s native IDE, which means downloading and installing the Android Studio and/or Apple’s Xcode.

You don’t need Cordova installed to develop a Cordova plugin.  Once you have developed your Cordova plugin, you can incorporate it directly into your MAF app for testing. However, if you wish to test your plugin within a Cordova app, you must download and install Cordova using the Cordova Command-Line Interface.

How do I write the plugin’s JavaScript interface?

We start with the JavaScript interface since it provides a common interface to both the Android and iOS native code.  This interface effectively defines what is required in the native code.

The JavaScript interface must call the cordova.exec method to invoke a native plugin method, as follows: 

cordova.exec(successCallback, failureCallback, service, action, [args]);

This call invokes the action method on the service class on the native side, passing the arguments in the optional args array.  If the native code completes successfully, the successCallback function is executed, along with any return parameters.  If the native code fails, the failureCallback function is executed, with an optional error parameter.  For more information on JavaScript callback functions, refer to this helpful blog post by Michael Vollmer.

Let’s create a very simple plugin that displays a native popup dialog.  Thus plugin shall present one method that takes 3 parameters – title, message and button label – and shall return the result in the ‘success’ callback. No ‘failure’ callback will be implemented. The service class shall be named “Alert” and we shall call the sole method “alert”. 

The following JavaScript defines the interface:

module.exports = {
  alert: function(title, message, buttonLabel, successCallback) {
    cordova.exec(successCallback,
                 null, // No failure callback
                 "Alert",
                 "alert",
                 [title, message, buttonLabel]);
  }
};

The call to module.exports exports the JavaScript function alert as part of the JavaScript module that will be defined in the plugin manifest file, plugin.xml

Your app will call this alert JavaScript function, which will invoke the alert method on the Alert class in the plugin’s native code.

Save this JavaScript into a file called alert.js, within a www subfolder of your plugin’s top-level folder.

How do I write the plugin’s native code?

Android

Based on the JavaScript interface, we must define a class called Alert in a Java source file called Alert.java.  Let’s take a look at the Alert.java source file:

package com.acme.plugin.alert;

import android.app.AlertDialog;
import android.app.AlertDialog.Builder;
import android.content.DialogInterface;
import org.apache.cordova.CallbackContext;
import org.apache.cordova.CordovaInterface;
import org.apache.cordova.CordovaPlugin;
import org.apache.cordova.CordovaWebView;
import org.apache.cordova.PluginResult;
import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;

public class Alert extends CordovaPlugin {
  protected void pluginInitialize() {
  }

  public boolean execute(String action, JSONArray args, CallbackContext callbackContext)
      throws JSONException {
    if (action.equals("alert")) {
      alert(args.getString(
0), args.getString(1), args.getString(2), callbackContext);
      return true;
    }
    return false;
  }

  private synchronized void alert(final String title,
                                  final String message,
                                  final String buttonLabel,
                                  final CallbackContext callbackContext) {
    new AlertDialog.Builder(cordova.getActivity())
    .setTitle(title)
    .setMessage(message)
    .setCancelable(
false)
    .setNeutralButton(buttonLabel,
new AlertDialog.OnClickListener() {
      public void onClick(DialogInterface dialogInterface, int which) {
        dialogInterface.dismiss();
        callbackContext.sendPluginResult(
new PluginResult(PluginResult.Status.OK, 0));
      }
    })
    .create()
    .show();
  }
}

The Alert class should be part of a package that will be referenced in the manifest file, plugin.xml.

The Alert class must extend the CordovaPlugin class, the definition of which you can find here.

The Alert class must override the execute method, since this will be called each time the JavaScript cordova.exec method is called, providing the name of the plugin method, the input parameters and a callback context.  The execute method should return true if a valid action was passed in, otherwise false.

Once the code has completed, it should return a result and optional return parameters to the calling JavaScript by invoking the sendPluginResult method on the callbackContext object.   Returning a result of PluginResult.Status.OK will cause the JavaScript ‘success’ callback to be executed.  Any other result (apart from PluginResult.Status.NO_RESULT) will cause the JavaScript ‘failure’ callback to be executed.

In our plugin, a ‘success’ result is returned when the user taps the button on the popup dialog and a value of 0 is returned.

The Alert class may override the pluginInitialize method if any initialization logic is required when the plugin is first constructed.

Save this code into a file called Alert.java, within a src/android subfolder of your plugin’s top-level folder.

For more detailed information on aspects such a threading and event handling, refer to the Cordova page Android Plugins.

iOS

For our example, we must define a class called Alert in an Objective-C source file called Alert.m and corresponding header file Alert.h

Let’s take a look at the Alert.h header file:

#import <Cordova/CDV.h>

@interface Alert : CDVPlugin <UIAlertViewDelegate> {}
- (void)alert:(CDVInvokedUrlCommand*)command;
@end

@interface
MyAlertView : UIAlertView {}
@property (nonatomic, copy) NSString* callbackId;
@end

The Alert class must be a sub-class of CDVPlugin, the definition of which you can find here.

The Alert class must provide an alert method, since this will be called each time the plugin’s JavaScript alert method executes the cordova.exec method.

Save this code into a file called Alert.h, within a src/ios subfolder of your plugin’s top-level folder.

Let’s take a look at the Alert.m source file:

#import "Alert.h"

@implementation Alert
- (void)pluginInitialize
{
}

- (void)alert:(CDVInvokedUrlCommand*)command
{
  NSString* callbackId = command.callbackId;
  NSString* title = [command argumentAtIndex:
0];
  NSString* message = [command argumentAtIndex:
1];
  NSString* button = [command argumentAtIndex:
2];

  MyAlertView *alert = [[MyAlertView alloc]
                        initWithTitle:title
                        message:message
                        delegate:
self
                        cancelButtonTitle:button
                        otherButtonTitles:
nil];
                        alert.callbackId = callbackId;
  [alert show];
}

- (void)alertView:(UIAlertView*)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
  MyAlertView* myAlertView = (MyAlertView*)alertView;
  CDVPluginResult* result = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK
                             messageAsInt:
0];
  [
self.commandDelegate sendPluginResult:result callbackId:myAlertView.callbackId];
}
@end

@implementation
MyAlertView
@synthesize callbackId;
@end

The alert method receives the input parameters and a callback id.

Once the code has completed, it should return a result and optional return parameters to the calling JavaScript by invoking the sendPluginResult method on the commandDelegate object. Returning a result of CDVCommandStatus_OK will cause the JavaScript ‘success’ callback to be executed. Any other result will cause the JavaScript ‘failure’ callback to be executed.

In our plugin, a ‘success’ result is returned when the user taps the button on the popup dialog and a value of 0 is returned.

The Alert class may implement the pluginInitialize method if any initialization logic is required when the plugin is first constructed.

Save this code into a file called Alert.m, within a src/ios subfolder of your plugin’s top-level folder.

For more detailed information on aspects such a threading and event handling, refer to the Cordova page iOS Plugins.

How do I write the plugin’s manifest file (plugin.xml)?

The manifest file, called plugin.xml, is an XML document that defines the plugin and tells plugman how to incorporate the plugin into your MAF app (or any Cordova-based app) for each platform it supports.

The Cordova Plugin Specification is comprehensive, but we will focus on the manifest file used for our “Alert” plugin:

<?xml version="1.0" encoding="UTF-8"?>
<plugin 
xmlns="http://apache.org/cordova/ns/plugins/1.0"
        id="com.acme.plugin.alert"
        version="0.0.1">

  <name>
Alert</name>
  <description>
A Cordova plugin that displays an alert popup dialog</description>

  <engines>
    <engine
name="cordova" version=">=3.6.0" />
  </engines>

  <js-module
src="www/alert.js" name="Alert">
    <clobbers
target="Alert" />
  </js-module>

  <!-- android -->
  <platform name="android">
    <config-file
target="res/xml/config.xml"
parent="/*">
      <feature name="Alert">
        <param name="android-package" value="com.acme.plugin.alert.Alert" />
      </feature>
    </config-file>
    <source-file src="src/android/Alert.java" target-dir="src/com/acme/plugin/alert" />
  </platform>

  <!-- ios -->
  <platform name="ios">
    <config-file target="config.xml" parent="/*">
      <feature name="Alert">
        <param name="ios-package" value="Alert" />
      </feature>
    </config-file>
    <header-file src="src/ios/Alert.h" />
    <source-file src="src/ios/Alert.m" />
  </platform>

</plugin>

The plugin element must contain the plugin’s XML namespace (xmlns), id and version.

The name and description elements should always be defined.  If you intend to publish your plugin for public use, you should include additional elements such as those identifying the author, license, keywords and repository.

The child elements of the engines element define which version(s) of the Cordova framework the plugin supports.  Since this plugin has been developed based on Cordova 3.6.0 documentation and will be tested within a MAF 2.1.0 app, we should set the minimum required Cordova version to 3.6.0.

The JavaScript interface is defined by including a js-module tag for each JavaScript file.  Any file defined here is automatically copied into your MAF app and injected into any HTML using a <script> tag so that you don’t have to specifically add this tag yourself, or include the JavaScript as content in your AMX features.  The clobbers tag indicates that the module shall be inserted into the window object as Alert, so your MAF app code should call the JavaScript method Alert.alert to execute the plugin’s alert method.

If your plugin has a dependency on another Cordova plugin, you can define this using a dependency tag.  Since our plugin does not have any dependencies, there is no such tag defined.

The platform tag is used to define the platforms that are supported by the plugin.  Within each platform tag, you specify the native source files, changes required to configuration files, any additional native resources or frameworks and any platform-specific JavaScript files.

For Android, it is important to specify the full package name of the plugin as the value for the android-package parameter, for example “com.acme.plugin.alert.Alert”, and to specify the target-dir for any source files (since this indicates the location to which the source file should be copied and it must match the package name), for example “src/com/acme/plugin/alert”.

Save this XML into a file called plugin.xml, within your plugin’s top-level folder.

Conclusion

We have now developed a custom Cordova plugin that can be incorporated into a MAF 2.1.0 app, or any app based on Cordova 3.6.0 or above.  In a follow-up post [Edit: here], I’ll describe how to integrate this plugin into a MAF app.

For developers looking for more detailed information about how to create a Cordova plugin, refer to the Cordova Plugin Development Guide, which contains specific guides for each native platform.

Monday Oct 13, 2014

Updated MAF Academy Course

Now available! The FREE online Oracle Developer Academy course, Developing Applications with Oracle Mobile Application Framework (MAF) has just been re-released to include all you need to know about securing a MAF application. Carve out two hours of time in your day* with this interactive, engaging online course and get a comprehensive education on Oracle MAF. You'll master the nuts and bolts of the architecture, be able to design and develop a MAF application with web services, integrate with native device capabilities, and secure the app and the services it accesses.

*or multiple days – the course player remembers where you were so you can easily pick up where you left off if necessary

http://bit.ly/MAFCourse

Note: The course requires the following:

Flash Player 10 or later, and one of the following browsers:

Internet Explorer 6 and later, Firefox 1.x and later, Google Chrome, Opera 9.5 and later, Safari 3 and later.

Wednesday Mar 19, 2014

Re-Enabling USB Debugging in Android 4.3

Having trouble deploying to your Android device after the recent upgrade to Android 4.3? I have the answer for you![Read More]

Thursday Jan 30, 2014

New Enhancement Released for iOS7+Android Native Look & Feel and Xcode 5 Support

Hi, everyone:

It has been a while since a blog article was published last.  While the bloggers took a little time off during the holidays, the product development team has been hard at work to release a new ADF Mobile "Patch" (Patch 5) that adds some significant new functionality, in addition to numerous bug fixes.  You can find the release note for the new patch here.

To download, you would simply need to start JDeveloper 11.1.2.4, and select menu item Help->Check For Updates->Official Oracle Extension and Updates, and select ADF Mobile.  It should have version number 11.1.2.4.39.64.62.

For any customers who have received one off patch through the BLR process, please note that one-off patches obtained through the BLR process are not automatically rolled into this overall patch.  Therefore, please work with your Oracle Support representative to request a new BLR patch for this latest patch.

We will focus on two specific enhancements in this article:

  • New iOS7 and Android Native Look and Feel (mobileAlta Skin)
  • Xcode 5 support

mobileAlta Skin for Native iOS 7 and Android Look and Feel

With iOS7, Apple introduced a new look and feel that gives the iOS user interface a cleaner and more stream-lined look and feel  Gone are a lot of the three-dimensional and gradient effect in the user interface and icons, and replaced by simple and modern "skins" to complement the iOS device hardware.  With the latest ADF Mobile patch, we introduced a new mobileAlta skin that, when running on iOS devices, would closely match the standard look and feel of the iOS7 look and feel.

Here is what the HR application looks like with the old (mobileFusionFX) skin:

The updated skin on the iPhone now looks like:

As for Android, as many of you noticed, the look and feel of the ADF Mobile skin has always more resembled that of the iOS than Android.  Android did not introduce a more formal UI standard until Android 4.x, and is still evolving.  Nevertheless, it has evolved to a look and feel that's very distinctive from the iOS UI.  Many of you have reported this issue to us, and we listened.  When rendered on Android devices, mobileAlta skin would also introduce a more Android look and feel. 

Here is the new Android native look-and-feel:

How to Apply the New Look and Feel

To apply the new look and feel, you simply need to edit the adfmf-config.xml file, and change the skin family as follows:

<skin-family>mobileFusionFX</skin-family>

to 

<skin-family>mobileAlta</skin-family>

 That's it.  If you have over-written out of box ADF Mobile CSS styles or added your own CSS classes, please test the application thoroughly and ensure the new style is compatible with the customized classes.  Color, coordinates, and icon references may have changed, and thorough UI testing is needed to ensure there is no unexpected side-effects.


Xcode 5 support

With the latest patch, you will need to use Xcode5 to deploy the iOS version of the ADF Mobile application.  Only Xcode 5 is supported.  This complies with the latest Apple guideline due to take effect on February 1, 2014, where all apps submitted to the AppStore must be compiled with Xcode5 and optimized for iOS 7.

Update to the latest Xcode requires downloading and installing Xcode 5, and then configure the location of the Xcode 5 in JDeveloper - Tools - Preferences - ADF Mobile.  

While JDeveloper's integration with Xcode 5 did not change, Xcode 5 itself introduced a number of changes.  The most prominent change is around how Provisioning Profiles and Developer Accounts are managed.  Previously Provisioning Profiles and Developer Accounts are accessed and managed through the Organizer utility that's accessed through menu item Windows - Organizer.  Now it is managed through the Xcode Preferences dialog box accessed with menu item Xcode - Preferences, and then select the "Accounts" tab.  You will then see your Apple Developer account information displayed.  When you click on the "View Details..." button, you will then see the list of certificates and provisioning profiles assigned to you.  Therefore, when you need to verify the Provisioning Profiles, you will need to access this dialog box.  You can still double click on the .mobileprovision file to install the Provisioning Profiles, but must use this functionality to see it.

Please consult Apple documentation for details of how to use this new functionality.

There had been some blog article published that references the old "Organizer" functionality.  These blog articles would be updated over time.  

Thanks,

ADF Mobile Product Management Team 

Friday Sep 06, 2013

Modify Android Device Permissions and Form Factors Support for Google Play

Hi, everyone:

This is a re-post of a forum reply - I hope you will find it useful. 

Recently Google Play made a number of changes, so that it is much more strict in terms of Android device/form factor support.  For example, if you simply published an ADF Mobile application on Google Play and then try to download the app from an Android tablet, you may see "This Application is not compatible with your device".  This is true even if you have created tablet-optimized screen in your ADF Mobile application.  This is because Google Play now inspects the content of AndroidManifest.xml file for supported screen form factors. Google Play uses the "Supports Screen"  element in the AndroidManifest.xml file to determine what devices/form factors are supported.  Summary of the supported form factors and densities are described here: Supporting Multiple Screens | Android Developers.  ADF Mobile supports different screen density display already in the deployment profile, and you don't really have to do anything there other than specified the required icon resources.  As for screen size, you would need to add the "Supports Screen" element in the manifest xml file template for the screen size you want to support.  For example, if you want to add to support all devices:

<supports-screens android:smallScreens="true"

                  android:normalScreens="true"

                  android:largeScreens="true"

                  android:xlargeScreens="true"/>

The Android site would give you definitions of what these different sizes mean. Basically, Normal = most of the smartphones, Large = small tablets with ~7 inch display, and xLarge = ~10 inch display.  

Furthermore, when you download the ADF Mobile application from Google Play and attempt to install it, you will also see the application requesting all sorts of device permissions, regardless of whether you are actually using that device service or not.  By default, ADF Mobile declares all the device permissions that may potentially be required by the framework.  Therefore, for example, even if the app does not access camera, the AndroidManifest.xml file will still contain references to camera permissions.  Ability to selectively choose the correct hardware permissions is planned for the next release of ADF Mobile.  In the meantime, you can modify the AndroidManifest.xml file template in the ADF Mobile extension as the workaround.

Here is what you will need to do to update the AndroidManifest.xml template:

  1. Navigate to file <JDev Install>/JDeveloper/JDev/Extensions/oracle.adf.mobile/Android/Oracle_ADFmf_Framework.zip
  2. Make a backup copy of the zip file
  3. Unzip the file, which would extract all files into a "framework" directory
  4. Navigate to framework/template/AndroidManifest.template.xml file
  5. Use a text editor to modify the device permissions, as well as adding the supports screen element as referenced above.  Check the list of device permissions and their definitions here for device permission modification, and please ensure you remove only the ones that you don't need.  Note that some permissions are required for framework to operate.  Please see the example below on what permissions are needed - the example below shows permissions required by the framework + GPS access.
  6. Zip up the framework directory and name zip file as Oracle_ADFmf_Framework.zip, replacing the old one.  Please make sure the zip file has the exact same directory structure as before.
  7. In JDeveloper, before deploying the application again, please do a "Clean All" to clean out all old deployment artifacts.
  8. Deploy the app - the app should now be visible for tablets, as well as has the appropriate permissions.
  9. Upload the app to Google Play - no additional actions are needed in Google Play around supported form factors and device permissions.

Now Android deployment process does not do any extra validation for what device permissions are actually needed, so it's up to you to ensure these are set correctly.  Also, you do not need to change the minimum and target API levels in the deployment profile - you would change it only if you want to restrict the application to support certain Android versions.  

Below is an example of the Android Manifest template file where device permissions have been striped down to only include GPS access and what the framework needs, but screen form factors have been specified to support all smartphone and tablet devices. 

Thanks,

Joe Huang 

 <?xml version="1.0" encoding="utf-8"?>

<manifest xmlns:android="http://schemas.android.com/apk/res/android"

  package="$$app.package$$">

  <uses-sdk/>


  <application android:icon="$$app.icon$$"

    android:label="$$app.name$$" android:name="oracle.adfmf.Application">

    <activity android:name="oracle.adfmf.Container" android:label="$$app.label$$" android:theme="@android:style/Theme.NoTitleBar"

              android:configChanges="$$app.configChanges$$" android:windowSoftInputMode="adjustPan" >

      <intent-filter>

        <action android:name="android.intent.action.MAIN" />

        <category android:name="android.intent.category.LAUNCHER" />

      </intent-filter>

    </activity>

    <activity android:name="oracle.adfmf.AMXActivity" android:theme="@android:style/Theme.NoTitleBar" android:windowSoftInputMode="adjustPan"></activity>

    <activity android:name="oracle.adfmf.RemoteURLActivity" android:theme="@android:style/Theme.NoTitleBar" android:windowSoftInputMode="adjustPan"></activity>

    <activity android:name="oracle.adfmf.LocalHTMLActivity" android:theme="@android:style/Theme.NoTitleBar" android:windowSoftInputMode="adjustPan"></activity>

    <activity android:name="oracle.adfmf.phonegap.AdfSpringboardPhoneGapActivity" android:theme="@android:style/Theme.NoTitleBar" android:windowSoftInputMode="adjustPan"></activity>

    <activity android:name="oracle.adfmf.SettingsActivity" android:theme="@android:style/Theme.NoTitleBar" android:windowSoftInputMode="adjustPan"></activity>

    <activity android:name="oracle.adfmf.navbar.MoreTabActivity" android:theme="@android:style/Theme.NoTitleBar" android:windowSoftInputMode="adjustPan"></activity> 

    <activity android:name="oracle.adfmf.BlankActivity" android:theme="@android:style/Theme.NoTitleBar" android:windowSoftInputMode="adjustPan"></activity>

  </application>

  <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

  <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />

  <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

  <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS" />

  <uses-permission android:name="android.permission.READ_PHONE_STATE" />

  <uses-permission android:name="android.permission.INTERNET" />

   <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />   

  <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />


<supports-screens android:smallScreens="true"

                  android:normalScreens="true"

                  android:largeScreens="true"

                  android:xlargeScreens="true"/>

</manifest>

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This blog is is dedicated to announcements,tips and tricks and other items related to developing, integrating, securing, and managing mobile applications using Oracle's Mobile Platform. It is created and maintained by the Oracle Mobile product development team.

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