Tutorial for Inverse Kinematics Part 1 is published
By Michael Heinrichs on Mar 18, 2009
Today I published the first part of the tutorial for doing inverse kinematics with the library FXUtil. It focuses on the static structure - or skeleton - of an animated object. The tutorial explains what bones are, how they are assembled and how everything is linked with visual elements.
The second part will focus on how to animate an object bu pulling single bones of the skeleton. It is almost done and will be published shortly. Stay tuned!