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Exploring Mobility, Chatbots, Blockchain and Augmented Reality solutions in the Cloud to re-imagine Education & Research

Game On

Kevin Roebuck
Director, Digital Experience

So if you don't think gaming is a very real and legitimate platform for learning. Check out how Sun is proving it to be true as teams from top business
schools throughout the United States, Europe and Asia competed today in the first-ever Global Supply Chain Competition, a revolutionary real-time simulation developed by researchers at the University of Maryland School of Business and Delft University of Technology in the Netherlands.

Sun donated prizes and servers to host the Web-based game, in which players competed virtually from their home campuses to manage the most efficient supply chain. During the game each team, which represents a competing computer firm, must decide: what types of computers to make; where to locate factories; where to source their parts; where to sell and how to price their products; and how to transport. They must also forecast sales and place orders based on market conditions that change in real time. Players had to react quickly in the constantly changing Web environment, as each decision a team made impacted all of the other teams just like the real world for a global supply chain manager. The top teams were those in the lead when the competition ended, but because the game is continuously evolving, it was anyones game.

The team from the University of Groningen in the Netherlands took home the top prize, portable GPS systems for each team member. Second prize, Apple iPods, went to the team from SooChow University in Taiwan, and third prize, digital cameras, went to Nankai University from China. Prizes were awarded to the three teams commanding the highest profit in the simulation at the end of the four-hour competition, which simulated several years of business.

And now that we're GPL for Project Darkstar, the sky is the limit. As we say at Digital Hollywood, Learning is Fun.

 

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