Immersive Education: Library Working Group Launch

News from the IE group for launch event tomorrow. 


WHAT: Library Technology Working Group (LIB.TWG) [LAUNCH EVENT]


WHEN: Friday December 05, 2008 from 12-1pm ET (9-10am Pacific / SL time)


WHERE: Second Life http://slurl.com/secondlife/Smithers%20Bluff/35/205/89




OVERVIEW:




The Library Technology Working Group (LIB.TWG) is responsible for defining,


implementing, evolving and maintaining applications and open standards related


to the provision of library services associated with Immersive Education.




In the age of Immersive Education libraries are challenged to provide resources


and personalized research and learning services that transcend physical space.


Scholarly communication that once depended on printed books and journals is now


network disseminated and enriched with the spectrum of multimedia—moving and


still photo/video images, sound, animation, immersive 3D and virtual reality,


simulation, executable code, large data sets—as well as interactive


communication among reviewers and readers. Pedagogy that was predominantly an


independent and competitive process for students outside class now makes greater


use of collaboration, cooperation, and group study.




In addition to a changed learning and research environment, librarians face


continually changing sources for the digital literature and other assets they


acquire and make available, and continually changing tools for scholars to


locate and use these resources. Management of the library enterprise is


characterized by more complex and intense communication among librarians, and


the delivery of library services is distinguished by the need for direct,


personalized advice on what is available and instruction on how to use it.




Although library practice has been deeply technological for thirty years or


more, and a cornerstone of research and course delivery, it is now constrained


by the traditions of physical services in real buildings. Similarly, working


relations among library staff and with consortial partners depend on traditional


modes of email, telephone and process control systems. Certainly, ample


opportunity exists to enable vastly greater efficiencies in communication


through the use of virtual reality meetings and consultations.




The Library Technology Working Group is chartered to project library services


beyond the limits of the brick and mortar physical plant through the application


of interactive 3D graphics and animation, open video game and simulation


technology, virtual reality, voice over IP, web cams and other rich digital


media. These technologies can be leveraged today toward the creation of virtual


collaborative study spaces, virtual information literacy programs, virtual


research and course consultations, virtual interlibrary document management, and


virtual service delivery to name just a few possibilities.




............................................................................


Visit http://ImmersiveEducation.org/events/ on the day of this event for


meeting materials (such as images and videos) and additional details


............................................................................

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