JavaFX on Android follow-up

Things moved a little bit forward with javaFX on Android and it's about the time to summarize them here. Few weeks ago in a this text "How to build OpenJFX on Android" I've put together a short tutorial for javaFX and Android enthusiasts. I hope you've enjoyed your homemade javaFX runtime for Android. But people usually appreciate when things are simpler and as smooth as possible. Thanks to Johan Vos this happened in javafxports project on bitbucket.org which contains everything required to build javaFX on Android plus publishes regularly built runtime. Javafxports repository android-graphics-rt is a direct fork of OpenJFX 8 Graphics RT synced often. It is a plan to make OpenJFX the upstream project e.q. push approved and reviewed changes back. But right now the latest and freshest features and fixes you find in javafxports.

Read carefully javafxports wiki  how to setup JFX runtime build or use prebuilt one with project creator (gradle script) to get your javaFX app deployed on Android at once. If you encounter some issues there's also newly created JavaFXAndroid forum for you to help. Don't hesitate to ask or share your results, feedback and help is welcome.

Since the first text "How to build OpenJFX on Android" there are important fixes available.

  • Fixed Multitouch support
  • Fixed issue "dex with too many method references". Thanks to patches from Stefan Fuchs and Sebastian Rheinnecker
  • Fixes in Ensemble app to make it build and run on Android.
  • Text input in TextField and TextArea from native softkeyboard.
  • Improved lifecycle behavior pause, resume, rotation.

I hope you'll enjoy more stable and capable javaFX on Android.

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JavaFX is a Java GUI toolkit, partially developed from Prague, Czech Republic. The Prague team uses this blog to post articles, code samples and insights about the range of topics the team members specialize in. This includes JavaFX Scenegraph (javafx.scene.*), JavaFX Core libraries & animations, iOS port & Android port.

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