Mobile 3D Graphics API for J2ME

We got some complains that early access version for MacOSX lacks 3D Graphics support. I know that 184 is very popular JSR and I'm really happy that the situation has changed for upcoming final release. Thanks to cooperation with HI CORP we were able to integrate their MascotCapsule V4 rendering engine into MacOSX emulator. Stay tuned final release is coming soon ...
Comments:

That's wonderful news! JSR-184 is the only thing left to convert my project to work on OS X. Good job guys!

Posted by me on December 16, 2009 at 07:48 PM PST #

Hello, I've just moved to mac os few weeks ago, and I was hopping this platform to be the best one to develop mobile aplications, but just as soon as I wanted to re build my old m3g applications I had trouble, first in the netbeans IDE there is no emulator, and now that I was able to add an emulator the IDE says to me that it can't find anyone of the m3g packeges, is there any way to solve this easy?? I'm very desperate

Posted by Benjamin Oribe on February 23, 2010 at 06:22 AM PST #

Java ME SDK 3.0 for Mac supports m3g JSR184. You don't need any special setup just start a project. In netbeans after you connect Java ME SDK platform it works similarly. Look into project properties and you'll see list of supported apis. m3g api should be selected by defaut.

Posted by Tomas Brandalik on February 23, 2010 at 04:03 PM PST #

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