Wednesday Jun 03, 2009

The Developer's Edge talk in Second Life

Just finished talking in Second Life. The slides from the talk are available from SLX. I've got into the habit of writing a transcript for my SL presentations - basically in case the audio fails for some reason.

The talk focuses a bit more on the way that people now get information (through blog posts, articles, indexed by search engines) and the Q&A after the talk was more about that than the technical content of the book. This is a domain that I've given a fair amount of thought to. When writing technical books there is a challenge to balance the information so that it includes the necessary details without writing material that will be out of date by the time that the book hits the press. Fortunately a large amount of the information that developers need is relatively long lived. The challenges come when describing a particular revision of the software, or a particular processor - details which can be very useful for people, but also details which may not age gracefully!

Saturday Mar 22, 2008

Multiplication

Learning the times tables is a pain, we found this software, Timez Attack which combines 3D video game with multiplication practice. Certainly the game appeals to the kids, although I'm not certain that they 'learn' the multiplications.

About

Darryl Gove is a senior engineer in the Solaris Studio team, working on optimising applications and benchmarks for current and future processors. He is also the author of the books:
Multicore Application Programming
Solaris Application Programming
The Developer's Edge

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