Library initialisation in C++ - libraries and linking part 5

Part 5 of the series of articles on linking and libraries is up. This one gets into the details of what can go wrong when writing libraries in C++. The key take aways from the article are to use:

  • LD_DEBUG=init to view runtime initialisation
  • LD_DEBUG=bindings to examine how symbols are bound to libraries at runtime
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Darryl Gove is a senior engineer in the Solaris Studio team, working on optimising applications and benchmarks for current and future processors. He is also the author of the books:
Multicore Application Programming
Solaris Application Programming
The Developer's Edge
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