Key-Frame Animation

It's unfortunate that OpenJFX currently isn't a real open-source project. As such, it gives the appearance that progress isn't being made with JavaFX Script. Nevertheless, evolution has occurred, albeit internally.

I've worked on replacing the animation framework in JavaFX with something more complete and consistent. This was always intended to happen. The presently available animation mechanism (the "dur" operator) was a temporary solution added to F3 more than a year ago, was never thought to be an adequate solution, and clearly isn't to anyone who has ever actually tried to use it.

The supported animation idiom is now that of "Key Frame" animation, as in traditional animation and visual design tools. My view (after significant research) is that this same idiom is also the most effective technique for describing animations programmatically. The concept is that you describe the animated state transitions of your "scene" by declaring start and end "snapshots" of state at certain points in time, and declare interpolation functions to calculate the in-between states.

Given this input the system can automatically perform the animation, stop it, pause it, resume it, reverse it, or repeat it when requested. Thus it is a "declarative" animation technique.

Programmatically such "snapshots" consist of specifying the values for JavaFX variables - local variables and instance variables.

Here are some examples:

  1. Simple A very simple example, which demonstrates simultaneous animation of the rotation, scale, and fill color of a rectangle.
  2. Ball Consists of three concurrent repeating animations: one for the x coordinate of the ball, one which animates the y coordinate, and the one which animates the scale to create a "bounce" effect. See line 65 for the animations.
  3. Motomaxxve Consists of only one keyframe animation whose "position" is bound to a Slider, such that you can manually "play" it by moving the slider. Left-click on the content will play it forward, Right-click will reverse it. One interesting point is that the text animations are dynamically generated.
  4. EG Consists of several animations (fade, slide): one of which is a kind of ticker-tape view of the presenters at the 2007 "Entertainment Gathering" at the Getty Museum. The others support a slide show view.
  5. Poker Video poker game. Consists of two animations: 1 for the deal, and 1 for the draw, each of which animates the bet, turning over the cards, and scoring (if you have a winning hand).

You'll want to take a look at the examples for reference as you read the below, I think.

Time Literals

Since time is fundamental to animation, I've added time "literals" to the language. These are instances of the following primitive class:

public class Time extends java.lang.Comparable {

    public attribute millis: Integer;
    public attribute seconds: Number;
    public attribute minutes: Number;
    public attribute hours: Number;

    public operation toMillis():Integer;
    public operation add(other:Time):Time;
    public operation subtract(other:Time):Time;
    public operation multiplyBy(n:Number):Time;
    public operation divideBy(n:Number):Time;
    public operation equals(other): Boolean;
}

Numeric Literals with one of the suffixes (h, m, s, ms) are interpreted as Time literals, e.g:

    2s == Time {seconds: 2};  // true
Relational operators and arithmetic operators other than % are overloaded for Time types:

    2.5s < 5000ms;   // true

    2.5s \* 3  == 7.5s; // true

Timelines

A KeyFrame describes a set of end states of various properties of objects at a certain time instant relative to the start of the animation, together with interpolation specifications to calculate the in-between values relative to the previous frame. Lack of an interpolation specification indicates a "discrete" animation, meaning the value of the property instantaneously transitions to the value given in the key frame at the time instant of the key frame. A Timeline is an object that contains a list of key frames, together with operations to control the overall animation, to start it, stop it. repeat it, etc.

Timelines are instances of the following class:

public class Timeline {
    public attribute keyFrames: KeyFrame\*;
    public attribute repeatCount: Number;
    public attribute autoReverse: Boolean;
    public operation start();
    public operation stop();
    public operation pause();
    public operation resume();
    public operation reverseNow();
    public attribute position: Number?; // unit time interval	
}

where KeyFrame is:

public class KeyFrame {
    public attribute time: Time;
    public attribute keyValues: InterpolatedLValue\*;
    public attribute action: function()?;
    public attribute timelines: TimeLine\*; // included timelines
}

InterpolatedLValue has the following definition:

public class InterpolatedValue {
    public attribute value: Object;
    public attribute interpolate: function(values:Object\*, unitTimeInterval:Number):Object?;
}

public class InterpolatedLValue extends InterpolatedValue {
    public attribute target: &Object;
}

InterpolatedValue describes a pair (<value>, <interpolation_function>).

InterpolatedLValue describes a triple (<target property>, <value>, <interpolation function>).

Properties

Specification of the target property required adding "pointers" to the JavaFX script language. Pointer types are declared with the "&" symbol (as in the target attribute above), and pointer instances are obtained with the unary "&" operator and dereferenced with the unary "\*" operator, as in C, e.g:

    var x = 2;
    var px = &x;
    \*px == 2; // true
    \*px = 3;
    x == 3; // true
Properties in JavaFX are pointers to local variables or object attributes. In cases where these are "sequences" a pointer to an element of such a sequence is also a valid property.

Syntax

Although KeyFrame animations are normal JavaFX objects, special syntax is provided to make it easier to express than is possible with the standard object-literal syntax.

The "tween" operator is a a literal constructor for InterpolatedValue.

    100 tween LINEAR;
is equivalent to
    InterpolatedValue { value: 100, interpolate: LINEAR:Number }
The "=>" operator provides a literal constructor for a list of InterpolatedLValues:
    var x = 2;

    x => 100 tween LINEAR;
is equivalent to the following
    var x = 2;

    InterpolatedLValue {target: &x, value: 100, interpolate: LINEAR:Number};
However, you can also apply "=>" to a whole set of object properties using an object-literal like notation rather than just single property or variable, for example like this:
     var rect = Rect {};

     rect => {height: 400 tween EASEBOTH, width: 500, fill: blue tween LINEAR, clip: { shape: Rect => {height: 500, width: 600} };
The second line above is equivalent to this:
[InterpolatedLValue {
     target: &rect.height
     value: 500
     interpolate: EASEBOTH:Number
},
InterpolatedLValue {
     target: &rect.width
     value: 500
      interpolate: null
},
InterpolatedLValue {
      target &rect.fill
      value: blue:Color
      interpolate: LINEAR:Color
},
InterpolatedLValue {
      target: &((Rect)rect.clip.shape).height
       value: 500
       interpolate: null
},
InterpolatedLValue {
      target: &((Rect)rect.clip.shape).width
      value: 600
      interpolate: null
}]
Finally, the "at" and "after" operators are literal constructors of KeyFrame objects:
    var x = 2;
    var rect = Rect {...};

    at (2s) {
        x => 2 tween LINEAR;
        rect => {width: 400 tween EASEBOTH, fill: red tween EASEBOTH};
        trigger {
           println("at 2 seconds...");
        }
    }

    after (5s) {
        x => 100 tween EASEBOTH;
    }
The "trigger" clause allows you to associate an arbitrary callback with the key frame.

The time specified by "at" is relative to the start of the Timeline. The time specified by "after" is relative to the previous key frame.

The first example above is equivalent to:

    KeyFrame {
        time: 2s
        action: operation() { println("at 2 seconds..."); }
        keyValues:
        [InterpolatedLValue {
           target &x
           value: 2
           interpolate: LINEAR:Number
        },
        InterpolatedLValue {
           target: &rect.width
           value: 400
           interpolate: EASEBOTH:Number
        },
        InterpolatedLValue {
           target: &rect.fill
           value: red:Color
           interpolate: EASEBOTH:Color
        }]
    }
Timelines and KeyFrames may be composed hierarchically - a KeyFrame may use the "include" operator to include any number of Timelines, in which case the key frames that make up the included timelines are merged into the containing timeline at the time instant of the key frame. The above "Ball" example demonstrates this, reproduced here:
    var ax = Timeline {
        // x
        keyFrames:
        [at (0s) {
            x => 0;
        },
        at (10s) {
            x => 700 tween LINEAR;
        }]
        autoReverse: true
        repeatCount: INFINITY
    }
    
    var ay = Timeline {
        // y
        repeatCount: INFINITY
        keyFrames:
        [at (0s) {
            y => 0;
        },
        at (2.2s) {
            y => 375 tween SPLINE(0, 0, .5, 0);
        },
        at (2.25s) {
            y => 375;
        },
        at (4.5s) {
            y => 0 tween SPLINE(0, 0, 0, 0.5);
        }]
    }
    
    var sxy =  Timeline {
        // scale x y
        repeatCount: INFINITY
        
        keyFrames:
        [at (2.15s) {
            sx => 1;
            sy => 1;
        },
        at (2.25s) {
            sx => 1.2 tween LINEAR;
            sy => .7 tween LINEAR;
        },
        at (2.5s) {
            sy => 1 tween LINEAR;
            sx => 1 tween LINEAR;
        },
        at (4.5s) {
            sx => 1;
            sy => 1;
        }]
    }
    
    var clip = Timeline {
        repeatCount: INFINITY
        keyFrames: 
        at (0s) { 
           include ax, ay, sxy;
        }
    }
In the above example, the "clip" timeline combines the other three animations. Playing "clip" will play all the animations simultaneously (yet still taking into account each ones individual repeat behavior).
Comments:

the "dur" operator was simple and clean that was it's beauty. Dont understand me wrong i like the Flash keyFrames i like the Flash as a tool for creating animations ( flex is good microsoft silverlight has a nice solution too ) and all they are keyframe oriented i like them but i like love the dur operator :) one line and u have it and it work ! :) so .. if you ask me ok make them keyFrame oriented if there is nice design tool but leave the "dur" too .. I like coding by hand.

Posted by JOKe on December 20, 2007 at 04:00 AM PST #

I'm not convinced by this approach. Too complicated to be productively usable, and the code itself is not very readable. And pointers - you gotta be kidding me! Is this still supposed to be a productive and easy to use language? You guys can do better then that!

Posted by Snowflake on December 20, 2007 at 05:34 AM PST #

Snowflake,

Pointers are not visible to the user - if you look at the examples.

It's a necessary implementation detail, however.

The examples given weren't necessarily designed to demonstrate the simplicity of the animation syntax, but rather the generality and credibility of it.

I've added an even simpler example, which shows an expression of a reversing, simultaneous scale, rotation, and color animation.

I personally, don't see how to make it easier than that. If you do, please let me know.

Try clicking on the rectangle while the animation is running.

Posted by Chris Oliver on December 20, 2007 at 07:17 AM PST #

It's good for you to admit you're not doing open source. The question is WHY???

You're pretty much undermining Sun overall open source effort by now doing this on a highly visible, yet far-from-baked project. I'm pretty sure it's actually hurting other open source projects at Sun.

Posted by John Doe on December 20, 2007 at 04:17 PM PST #

@John Doe

If you think I'm personally responsible for the fact that OpenJFX hasn't become a true open-source project, you're mistaken. That's the opposite of my personal recommendation.

On the plus side, the openjfx compiler project is a true open-source project, as is the new Java scene-graph project.

Hopefully, in the near future these will replace the current open-jfx binary code base.

Posted by Chris Oliver on December 21, 2007 at 03:25 AM PST #

@Patrick,

You can use variables in place of time literals:

var t1 = 0s;
var t2 = 1s
var t3 = 2s;

at (t1) {...}
at (t2) {...}
at (t3) {...}

Or any expression:

after (t3-t2) {...}

Posted by Chris Oliver on December 21, 2007 at 03:30 AM PST #

One recommendation from the peanut gallery: call them something other than pointers and use different symbols. People will mock the language for having "pointers" even though they're a different beast than their C counterparts.

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Dear Chris Oliver, please do not use pointers but use an "affect" keyword as the exact inverse of "bind". "bind" and "affect" with the optional "birectional" keyword (currently "with inverse") would be the complete and logical JavaFX replacement for references and pointers in e.g. C++. That is unless you want to scrap binding altogether in JavaFX.

Posted by Navigateur on September 08, 2008 at 07:13 PM PDT #

Let me revise that. Even better would be to make "bind" bidirectional by default, and use "affect" and "take" as the unidirectional binds in each direction. That would prevent any redundancy and/or confusion. Regards, N

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Dear Chris Oliver, please do not use pointers but use an "affect" keyword as the exact inverse of "bind". "bind" and "affect" with the optional "birectional" keyword (currently "with inverse") would be the complete and logical JavaFX replacement for references and pointers in e.g. C++. That is unless you want to scrap binding altogether in JavaFX.

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a KeyFrame may use the "include" operator to include any number of Timelines, in which case the key frames that make up the included timelines are merged into the containing timeline at the time instant of the key frame. The above "Ball" example demonstrates this, reproduced here: Good

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Posted by parcakontor on October 20, 2010 at 01:26 AM PDT #

Is not nothin much to say about this page. I think a very successful and useful...

Posted by sağlık portalı on October 24, 2010 at 07:53 PM PDT #

you told me about the issue very beautiful. Thank you for your efforts

Posted by Edirne Eğitim on November 10, 2010 at 01:22 AM PST #

thanks bro...

Posted by evciler on November 18, 2010 at 12:33 PM PST #

thanks

Posted by Rap on November 30, 2010 at 09:58 PM PST #

Thank You :)

Posted by erbaşaran on December 03, 2010 at 04:50 PM PST #

Simple and Nice example !

Posted by دردشة مصرية on December 04, 2010 at 08:02 PM PST #

Simple and Nice example !

Posted by دردشة on December 04, 2010 at 08:02 PM PST #

Simple and Nice example !

Posted by شات on December 04, 2010 at 08:03 PM PST #

Simple and Nice example !

Posted by شات مصرى on December 04, 2010 at 08:03 PM PST #

says this comment is

Posted by Program indir on December 08, 2010 at 04:54 AM PST #

arkadaşlar makaleyi türkçeyi çevirdiğiniz için teşekkürler

Posted by Rap Dinle on December 10, 2010 at 12:46 AM PST #

great work. thank you

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very impressive..

Posted by Egitim on December 11, 2010 at 05:17 AM PST #

you told me about the issue very beautiful. Thank you for your efforts

Posted by Program indir on December 14, 2010 at 10:34 PM PST #

didn't know about it, it looks simple and effective thanks

Posted by شات on December 15, 2010 at 03:33 AM PST #

tesekkürler paylaşım için

Posted by desire on December 15, 2010 at 10:58 PM PST #

The o till I either make my mind up or someone invents an affordable cloning machine, I’ll just focus on my main blog.oky.

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Selam Herkese ben geldim hava nasil oralarda üsüyor musunuz?

Posted by diyarbakir evden eve on December 24, 2010 at 06:10 PM PST #

selam herkese ben geldim....

Posted by diyarbakir evden eve on December 24, 2010 at 06:12 PM PST #

thank you for article. happy cristmas to all

Posted by salih sarı on December 25, 2010 at 06:28 AM PST #

herkesi bekliyoruz... www.jigoloo.net

Posted by jigolo on December 25, 2010 at 05:16 PM PST #

tanksss

Posted by Sorunsuz Indir on December 27, 2010 at 07:57 PM PST #

Langirt Dünyası

Posted by Langirt on December 28, 2010 at 09:08 PM PST #

Selam Herkese

Posted by yeniden doğuş on December 28, 2010 at 09:46 PM PST #

Selam Herkeseeeeeee

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selamlar

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selam herkese ben geldim....

Posted by beko on January 11, 2011 at 11:18 PM PST #

güzel güzel

Posted by sxe indir on January 13, 2011 at 02:12 AM PST #

Your comment was marked as spam and will not be displayed.

Posted by Langirt on January 17, 2011 at 08:40 PM PST #

very impressive..

Posted by Emre on January 18, 2011 at 06:16 PM PST #

herkese selam ben geldim yine... burdayım

Posted by diyarbakir almanca kursu on January 18, 2011 at 07:28 PM PST #

Bonie Horlama Yastığının Faydaları
Horlamayı önlemeye,
Boyun ve sırt ağrılarına ve problemlerini önlemeye yardımcı olur.

Posted by horlama yastığı on January 20, 2011 at 04:25 AM PST #

thanks for manny.

Posted by Lazer Epilasyon Ankara on January 24, 2011 at 08:48 PM PST #

thank u 4 sharing.

Posted by Dr. Domains on January 28, 2011 at 03:14 PM PST #

millet hoş geldin yokmu

Posted by Kostüm on January 31, 2011 at 08:34 PM PST #

tesekkurler paylasim icin

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a beautiful new explanations about the topic

Posted by Kurtlar Vadisi Pusu Izle on February 13, 2011 at 11:00 PM PST #

Current issue Thanks...

Posted by Maç Izle on February 13, 2011 at 11:01 PM PST #

Thankss Usefoll...

Posted by Canlı Para Izle on February 13, 2011 at 11:09 PM PST #

thanks for nice..

Posted by Düğün Organizasyonu on February 15, 2011 at 09:33 PM PST #

kardes guzel paylasim. Tesekkur ederim.

Posted by çay kazanı fiyatları on February 19, 2011 at 10:01 AM PST #

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Posted by özel güvenlik on February 24, 2011 at 08:01 PM PST #

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Posted by watchmovietime on February 25, 2011 at 07:21 AM PST #

Your comment was marked as spam and will not be displayed.

Posted by Aydınlatma on February 28, 2011 at 09:09 PM PST #

Your comment was marked as spam and will not be displayed.

Posted by klip izle on March 06, 2011 at 10:16 PM PST #

Thanks........

Posted by inşaat on March 13, 2011 at 11:24 PM PDT #

Bundan birkaç sene öncesini düşünün. Film izlemek için filmleri indirmekten, TV başında beklemekten, Sinema salonlarında sıraya girmekten veya DVD Marketlerde para kaybetmekten başka yapacak bir şeyiniz yoktu. Ancak teknoloji ilerledi, imkânlar çoğaldı ve artık sadece internet bağlantısı ile film izlemeniz çok kolaylaştı.

Şimdilerde film izle siteleri oldukça revaçta. Sebebi ise filmi yüklemeyi beklemeden izlemenize imkân sağlayan yapıları ve daha hızlı açılan görüntüleri. Kalitede artık eskisi kadar kötü değil. Birçok site artık normal DVD kalitesinde yayın yapabiliyor.

Online film izleme siteleri özellikle son dönemde artan Limitsiz İnternet kullanıcıları ve birbirini takip eden dizi furyaları sebebiyle oldukça yoğun talep almaya başladılar.

Örneğin Kurtlar Vadisi Pusu dizisi TV ekranından sadece birkaç saat sonra Kesintisiz ve Reklamsız olarak bedava film izleme sitelerine düşüyor. Sizlerde TV başında reklam saymaktansa kolayca bilgisayar başından reklamsız arasız izleyebiliyorsunuz.

Dediğimiz gibi birçok kaliteli site sayesinde artık donmalar çok az oluyor. Bunun yanında ses gitmeleri ve görüntü bozulmaları da oldukça az. Yani bir DVD film ile çok büyük farklar yok arada.

Bu sebeple DVD Filmlerine de o kadar para saymanıza gerek kalmıyor. Birçok sitede zaten direkt olarak vizyondan düşen ve kullanıcının izlemesine sunulan filmler anında eklenmiş oluyor. Bu durumda bir daha masraf yaparak başka yollara başvurmanızı en uygun ve hızlı yoldan engellemiş oluyor.

Online Film İzleme siteleri ne kadar varlığını sürdürür bilemiyorum ancak var oldukları müddetçe oldukça büyük bir izleyici kitlesine sahip olmaya devam edeceklerdir.

Posted by damatta on March 20, 2011 at 11:41 PM PDT #

Bundan birkaç sene öncesini düşünün. Film izlemek için filmleri indirmekten, TV başında beklemekten, Sinema salonlarında sıraya girmekten veya DVD Marketlerde para kaybetmekten başka yapacak bir şeyiniz yoktu. Ancak teknoloji ilerledi, imkânlar çoğaldı ve artık sadece internet bağlantısı ile film izlemeniz çok kolaylaştı.

Şimdilerde film izle siteleri oldukça revaçta. Sebebi ise filmi yüklemeyi beklemeden izlemenize imkân sağlayan yapıları ve daha hızlı açılan görüntüleri. Kalitede artık eskisi kadar kötü değil. Birçok site artık normal DVD kalitesinde yayın yapabiliyor.

Online film izleme siteleri özellikle son dönemde artan Limitsiz İnternet kullanıcıları ve birbirini takip eden dizi furyaları sebebiyle oldukça yoğun talep almaya başladılar.

Örneğin Kurtlar Vadisi Pusu dizisi TV ekranından sadece birkaç saat sonra Kesintisiz ve Reklamsız olarak bedava film izleme sitelerine düşüyor. Sizlerde TV başında reklam saymaktansa kolayca bilgisayar başından reklamsız arasız izleyebiliyorsunuz.

Dediğimiz gibi birçok kaliteli site sayesinde artık donmalar çok az oluyor. Bunun yanında ses gitmeleri ve görüntü bozulmaları da oldukça az. Yani bir DVD film ile çok büyük farklar yok arada.

Bu sebeple DVD Filmlerine de o kadar para saymanıza gerek kalmıyor. Birçok sitede zaten direkt olarak vizyondan düşen ve kullanıcının izlemesine sunulan filmler anında eklenmiş oluyor. Bu durumda bir daha masraf yaparak başka yollara başvurmanızı en uygun ve hızlı yoldan engellemiş oluyor.

Online Film İzleme siteleri ne kadar varlığını sürdürür bilemiyorum ancak var oldukları müddetçe oldukça büyük bir izleyici kitlesine sahip olmaya devam edeceklerdir.

www.filmseyrediyorum.com

Posted by damatta on March 20, 2011 at 11:49 PM PDT #

says this comment is..

Posted by Magazin on March 28, 2011 at 11:34 PM PDT #

oh yeah dude i like it soo hard

Posted by eminem şarkıları on April 16, 2011 at 08:08 AM PDT #

Thank you for this important article.. My problems solved in my mind.

Posted by seo on April 21, 2011 at 05:11 AM PDT #

Is not nothin much to say about this page. I think a very successful and useful...

Posted by tony on April 21, 2011 at 07:41 AM PDT #

Pointers are not visible to the user - if you look at the examples.

It's a necessary implementation detail, however.

The examples given weren't necessarily designed to demonstrate the simplicity of the animation syntax, but rather the generality and credibility of it.

I've added an even simpler example, which shows an expression of a reversing, simultaneous scale, rotation, and color animation.

I personally, don't see how to make it easier than that. If you do, please let me know.

Try clicking on the rectangle while the animation is running.

Posted by Anna linda on April 21, 2011 at 07:43 AM PDT #

It is na mair pitty to see a Woman greit, nor to see a Goose go barefoot.
en iyi müziğin adresi

Posted by müzik dinle on April 23, 2011 at 08:30 AM PDT #

Number of computers and the Internet with millions from the cable system is composed by a number of sub-networks composed of many of these are based. Without using the internet are just waiting for a clear, even to 152 billion per year has led to kilowat time consuming. Of course, the benefits are not always harmful. According to him, which is aimed at today’s answer to the internet is definitely one of the best inventions will continue.

Posted by Bioser on April 24, 2011 at 07:25 PM PDT #

I have read a great article really was the loving I need to write such a beautiful post comments everyone.

Posted by Bioser on April 24, 2011 at 07:44 PM PDT #

The examples given weren't necessarily designed to demonstrate the simplicity of the animation syntax, but rather the generality and credibility of it.

Posted by Complex41 on April 24, 2011 at 07:46 PM PDT #

Number of computers and the Internet with millions from the cable system is composed by a number of sub-networks composed of many of these are based. Without using the internet are just waiting for a clear, even to 152 billion per year has led to kilowat time consuming. Of course, the benefits are not always harmful. According to him, which is aimed at today’s answer to the internet is definitely one of the best inventions will continue.

Posted by Ozoderm on April 24, 2011 at 07:49 PM PDT #

I'm not convinced by this approach. Too complicated to be productively usable, and the code itself is not very readable. And pointers - you gotta be kidding me! Is this still supposed to be a productive and easy to use language? You guys can do better then that!

Posted by Bıktım Tozu on April 24, 2011 at 07:50 PM PDT #

bioxeljel.net If you think I'm personally responsible for the fact that OpenJFX hasn't become a true open-source project, you're mistaken. That's the opposite of my personal recommendation.

Posted by Bioxel on April 24, 2011 at 07:52 PM PDT #

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