Tuesday Jun 24, 2008

Bunny in the Cloud


BBC World News prepared a list of best cloud computing applications available today, and it featured Sun's Network.com and Blender 3D. The article noted how Sun's data centers are available for hire by the hour to power on-demand cloud services. The author mentioned that Network.com is used mainly for processing scientific data but the servers can also be used for rendering animations via the open source Blender software.

Check out this BBC video clip featuring Sun's cloud computing efforts as well as snippets from the "Big Buck Bunny" movie rendered on Network.com.

In other news, InformationWeek highlighted Sun's Network.com and Project Caroline in their cloud computing feature story.
Movie rendering on the cloud

Tuesday Jun 17, 2008

Movie Review: Love Story 2050


On the heels of "Big Buck Bunny," here comes "Love Story 2050."

It is India's first sci-fi movie, and we have technology partnership with the producer Baweja Movies!!!

Sun is providing the technology platform for all the visual effects in the film. "Technology forms the foundation of sci-fi films. Hence the need to get the technology right is of utmost importance for the creators of special effects and animation for the film," said K. P. Unnikrishnan, Director of Marketing for Alliances and Teleweb Sales, Sun India.

The movie was filmed in Adelaide, Australia, and will be released on July 4, 2008.

Here is a forum thread on the movie. And catch the trailers now...


Sunday Jun 01, 2008

Movie Review: Big Buck Bunny (rendered on Sun's Network.com!)


For a change, let's move from product reviews to... movie reviews!!!

Big Buck Bunny is a comedy about a well-tempered rabbit "Big Buck," who finds his day spoiled by the rude actions of the forest bullies, three rodents. In the typical 1950s cartoon tradition, Big Buck then prepares for the rodents in a comical revenge.

What is great about the movie is that it is "open." What is an "open movie?" Well, "open movie" promotes open content creation in a community setting.

For "Big Buck Bunny," it is not only developed by an animator community using open source software Blender but also distributed under an open license that gives artists free access to the entire studio database of assets and files used to make the movie.

"The primary intent of the movie was to stimulate the development of open source 3D software, but the quality of Big Buck Bunny on an artistic level as well as on technical ingenuity is what you would expect from large animation studios," said Ton Roosendaal, producer and Blender Institute director.

The Blender team didn't have support of a big studio, yet they succeeded with the community support, an open source rendering software and an on-demand computing platform.

And the last part is where we came in. Blender team needed over fifty thousand CPU-hours of compute time, and our Network.com grid services provided them a very powerful platform where they could use hundreds of CPUs simultaneously to significantly speed up the movie rendering process without needing to own the compute infrastructure.

For all the geeks out there, here is how it happened -- technically speaking -- over the Network.com grid platform.

Shining example of... the power of community (and lowering barriers to entry for producing a computer-animated movie), if you ask me.

Enjoy the movie. :-)
"Big Buck Bunny" movie -- rendered on Network.com


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