Wednesday Jun 10, 2009
Wednesday Mar 25, 2009
By chhandomay on Mar 25, 2009
Berlind of InformationWeek sat down with Sun's Cloud Computing CTO Lew
Tucker at our CommunityOne East Developer Conference for a demonstration
of Sun Cloud, specifically the
Virtual Data Center (VDC) design and
David was impressed. He notes, "... You start picking up servers, switches, firewalls, etc., and you just drop them into the cloud... Perhaps Sun should call it 4D; Drag, Drop, Deploy, and (voila!) Datacenter (in Sun's Cloud that is)."
Check out David's 7 minute video of the Sun Cloud VDC for a full glimpse to the tool.
Tuesday Jun 24, 2008
By chhandomay on Jun 24, 2008
a list of best cloud computing applications available
today, and it featured Sun's Network.com and Blender 3D. The article
noted how Sun's data centers are available for hire by the hour to
power on-demand cloud services. The author mentioned that Network.com
is used mainly for processing scientific data but the servers can also
be used for rendering animations via the open source Blender
Check out this BBC video clip featuring Sun's cloud computing efforts as well as snippets from the "Big Buck Bunny" movie rendered on Network.com.
In other news, InformationWeek highlighted Sun's Network.com and Project Caroline in their cloud computing feature story.
Sunday Jun 01, 2008
By chhandomay on Jun 01, 2008
change, let's move from product reviews to... movie reviews!!!
Big Buck Bunny is a comedy about a well-tempered rabbit "Big Buck," who finds his day spoiled by the rude actions of the forest bullies, three rodents. In the typical 1950s cartoon tradition, Big Buck then prepares for the rodents in a comical revenge.
What is great about the movie is that it is "open." What is an "open movie?" Well, "open movie" promotes open content creation in a community setting.
For "Big Buck Bunny," it is not only developed by an animator community using open source software Blender but also distributed under an open license that gives artists free access to the entire studio database of assets and files used to make the movie.
"The primary intent of the movie was to stimulate the development of open source 3D software, but the quality of Big Buck Bunny on an artistic level as well as on technical ingenuity is what you would expect from large animation studios," said Ton Roosendaal, producer and Blender Institute director.
The Blender team didn't have support of a big studio, yet they succeeded with the community support, an open source rendering software and an on-demand computing platform.
And the last part is where we came in. Blender team needed over fifty thousand CPU-hours of compute time, and our Network.com grid services provided them a very powerful platform where they could use hundreds of CPUs simultaneously to significantly speed up the movie rendering process without needing to own the compute infrastructure.
For all the geeks out there, here is how it happened -- technically speaking -- over the Network.com grid platform.
Shining example of... the power of community (and lowering barriers to entry for producing a computer-animated movie), if you ask me.
Enjoy the movie.
- So long!
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