By alanc on Jul 11, 2005
Craig asked a bunch of questions yesterday as he was trying to catch up on the new Battlestar Galactica. I posted a comment with some answers, but I realized this evening while making dinner that I missed a point that would really appeal to Craig - the Cylons are, like Sun Rays, ultra-thin clients. If the hardware is damaged beyond repair, the memories and consciousness (as much as a cybernetic being can be said to have one) is instantly transferred to a replacement hardware client. You don't even need to plug in a smartcard to the new Cylon body - it's automatic session migration.
Of course the problem with this is, it puts Sun on the wrong side of this galactic battle - for in the universe of the modern BSG, the network isn't just the computer, it's the very fabric of the Cylon civilization. Our ragtag team of survivors trying to escape genocide at the hands of the Cylons, however, is led by a ship designed to be completely non-networked, with all systems as isolated as possible to reduce the damage that can be done by a network attack. Oh well, you can't win them all (though the highly networked Cylons seem to be winning a lot of them so far).
(So who is going to make a back-and-forth red LED display add-on for the Sun Ray 170 so we can all have our own personal Cylons? It could even be functional - make the speed vary with the amount of bandwidth being used by the Sun Ray or the packet loss rate for remote deployments.)