Tuesday Sep 23, 2008

Developer Contest: Project Darkstar Developer Challenge

Independent developers and students can participate in the Project Darkstar Developer Challenge to win prizes.

[Read More]

Sunday Jun 08, 2008

Neto's JavaFX Samples

http://silveiraneto.net/tag/jfxbest/

Silveira Neto, a Brazilian Java developer and student, offers several
JavaFX-technology based samples on his blog:  a side-scrolling game, a
color picker, a ball you can manipulate, and more.

Monday Mar 24, 2008

News From Sun Campus Ambassadors: Demo Event in Australia

Sun campus ambassador Zhiqi Tao recently hosted a demo on developing Java desktop applications with Netbeans IDE 6.0 at the University of Melbourne, Australia. Read his summary of the demo, complete with videos, code samples, and many links.

Learn more about the good things happening at Sun: internships, the Campus Ambassadors program, and Sun's portal for student developers.

Saturday Oct 20, 2007

Project Darkstar's New World of Online Games

Read the new feature article, "Project Darkstar's New World of Online Games: A Conversation With Jeff Kesselman," to learn how Sun's Project Darkstar, by simplifying online game development and enabling games to scale to tens of thousands of players without a glitch, is changing the rules of the game business.

Monday Sep 17, 2007

Innovating@Sun Podcast: Project Darkstar

Jim Waldo, Distinguished Engineer, principal investigator at Sun Labs, and chief architect of Project Darkstar, joins Innovating@Sun host Hal Stern for a podcast that highlights how Project Darkstar addresses the issues with massive multiplayer online games.

The goal with Sun's Project Darkstar is to provide an infrastructure that lets people write massive multiplayer online games that can scale dynamically, while not being required to change their programming model. Tune in on this blog or on iTunes.

Thursday May 03, 2007

Mobile Multiplayer Gaming, Part 3: Multiplayer Gaming with Bluetooth

Mobile Multiplayer Gaming, Part 3: Multiplayer Gaming with Bluetooth - In the final part of his Mobile Gaming series Michael Powers shows the ease with which Bluetooth can be added to the game to enable local-area wireless play. Download the sample source, read part 3 and apply the modifications for Bluetooth game play.

Mobile Multiplayer Gaming, Part 2: Applied Theory

Mobile Multiplayer Gaming, Part 2: Applied Theory - continues Michael Powers' game development series. This installment builds a prototype multi-player, networked game. Read this installment and use the source download as the foundation for your own game project.

Mobile Multiplayer Gaming, Part 1: Real-Time Constraints

Mobile Multiplayer Gaming, Part 1: Real-Time Constraints - Michael Powers explores the mobile game space. Where are the games? What are the design constraints? What does it takes to be successful? Read Part 1 and be ready for the next installment in the series.

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