Wednesday Jan 07, 2009

3D Worlds, Sun steps up to the plate

Sun has some 3D acceleration software designed to optimise the performance of 3D Worlds, called the Sun Visualization System . This was pointed out to me by Constatin Gonzalez, who has written about it on his blog, "Making 3d work over vnc", and thought I'd be interested due to my articles on VNC and remotely accessing more business oriented 3d Worlds. He pointed this out to me after reading with my experiments with VNC Lite, which he has also played with. The Sun software runs on Linux and Solaris, so its no good for Neverwinter Nights, and I can't imagine it'd work inside a Virtual Box.

Anyway I have enough Virtual Box experiments at the moment without adding to them, so I doubt that I'll be trying this.

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Thursday Oct 05, 2006

The road to somewhere....

A swift drink before the flight home with Chris Gerhard, and I tested out Benkler's theory that much of the drive to cheap computing and the over supply is in the 'lumpy' nature of computers and the consumer sector. I thought that the OpenSolaris "Appliance" project might be able to leverage these factors. He thougt not and reminded me of the compelling argument, that as greater bandwidth to the home became available, people would move their IT to utility. They don't want the fans and power draw in the house, and they want reliable disks; managing backups will never be a consumer activity. We also discussed the essential necessity of caching within the network, something known for years by the video on demand people & also considered what it might take for games to be served over the network to thin client devices.

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