Halo 2 is a network hog

Some folks interpret the Halo 2 network demands as evidence that we need to invest in networks or charge service users by bandwidth. Sounds like marketese to me; Half-Life creator Valve's Steam service hosts more online users than any other, yet you don't hear Valve complaining about bandwidth. It seems more likely that the Halo 2 developers need to do a litte optimisation on their networking code.

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